Vanished for a year, early access dev returns to announce a crisis taught them 'videogames ain't it' and end development on 'singleplayer EVE' they've been making since 2017

A spaceship jets away from the camera, into an asteroid field illuminated by a distant blue sun.
(Image credit: Jace Masula)

I've always had a soft spot for Astrox Imperium, an early access game that first hit Steam all the way back in 2019 (though its first YouTube devlog hit two years before that), and that aimed to be, in the words of every other review on its page, a "singleplayer EVE Online".

You have a ship, a universe, and all the dreams you can fill 'em with. There's no real direction or plot, just a massive simulated space stacked with systems: an economy, factions (and faction reps), combat, ship upgrades. You know, all that stuff you get in EVE without the possibility a rival corporation might decide to literally cut the power to your real-life house for an advantage.

It's sad, of course. I can't fault Masula in the slightest: even with the scant details in their announcement, it sounds like they've had a hell of a year and I can understand wanting to do something different with your life. But Astrox Imperium was—and continues to be, I suppose—a cool thing that had built up quite a following in the community of systems-loving sickos like myself. It was always a thing that had big potential, and it's a shame it'll likely never quite live up to all of it.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.