The original System Shock 2 is being removed from sale later this week
All current and future owners of the 25th Anniversary remaster will get the original edition for free, but it will no longer be available for separate purchase.
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I can't say I'm entirely surprised, but it's still a little disappointing: The original 1999 edition of System Shock 2 will be removed from sale on October 10.
"System Shock 2 (1999) will be delisted from PC platforms on October 10, 2025," Nightdive parent Atari says in the delisting announcement. "Existing owners of System Shock 2 (1999) will still be able to re-download and play it from their library, but new users will no longer be able to purchase System Shock 2 (1999) as a standalone product."
You'll still be able to access the old version of the classic immsim: The 1999 edition of System Shock 2 will be given to all current and future owners of the System Shock 2: 25th Anniversary Remastered edition that arrived earlier this year.
And that's where I become emotionally conflicted on the whole thing. On one hand, the old version of System Shock 2 runs well, especially if you have the gumption to get some mods rolling, and it's a fraction of the price of the updated version: It's normally $10/£7/€10, compared to $30/£24/€29 for the remaster, and can easily be had for a small fraction of that price in Steam sales and the like, where it's often marked down to just $1.
But on the other hand, the System Shock 2 remaster is really how you should play the game these days: PC Gamer's Ted Litchfield, who knows a thing or two about it, said exactly that in his 85% review, in which he described the remaster as "a perfect pairing with Nightdive's far-reaching System Shock 1 remake." And look, $30 for a game of System Shock 2's caliber? That's like getting the Stones to play your wedding for 20 bucks and a six-pack.
The delisting announcement was posted on Steam, but a Nightdive representative confirmed that System Shock 2 will be removed from sale on GOG as well, on the same date: October 10. Get it while you can.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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