Oblivion's one-room waterfront shack is the perfect player home

A shack next to a tree by the water
(Image credit: Bethesda)

Here is what I want from a videogame player home. It should be a single room so I don't have to go through loading screens once I'm inside just to get to my stuff. It should have options so I can decide whether to give it wall hangings or not. And I should be able to reach it from a nearby fast travel point without passing any guards in case I have a bounty on my head.

That last one is particular to Oblivion, but incredibly important. If I've been raising money to unlock the next quest in the Thieves Guild chain by finding the one NPC in town I consider to be a jerk and then stealing every single apple and piece of cloth in their home, I may need to get back to my storage containers and the bed I only sleep in to level up without hearing Wes Johnson shout at me.

(Image credit: Bethesda)

I know what you're thinking. "But Jody, what about Benirus Manor in Anvil, which you don't have to buy upgrades for if you do the quest to clear it of ghosts and is relatively cheap at a mere 5,000 septims?" Sure, I bought Benirus Manor once I could afford to branch out and acquire a second home conveniently placed near the starting point of the Fighters Guild questline. But not only does it have interior loading screens, for some reason it's the one player home you can't fast travel out of once you're inside it.

This is a real niche case, because an ordinary person would just walk out the front door if they wanted to fast travel. I do not plan on staying an ordinary person, however, when I can become a vampire. Being immortal is pretty sweet, especially in the remaster which doesn't give you a bunch of wrinkles just because you've joined the living dead. Taking damage from daylight is a bit of a downside, especially because you can't fast travel while it's happening. And that's why Benirus Manor, despite being haunted, is actually a terrible choice for a vampire's home. From the waterfront shack I can fast travel whenever I please, and hopefully it's dark by the time I get there.

Now that I've bought the upgrade that gives me a few storage containers to keep my collection of books and spare suits of armor in, the waterfront shack is where I'll stay. Because even though that apartment in Bravil is basically one room and conveniently located downstairs from a Thieves Guild fence, the thought of making multiple trips to schlep all my spare equipment over there is too much. Does anyone know a decent removalist in the Imperial City?

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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