Josh Sawyer says a hypothetical Pillars of Eternity 3 would be 3D, just like Baldur's Gate 3, with 'environmental mechanics, elevation hazards, and dynamic terrain'

Pillars of Eternity 2: Deadfire
(Image credit: Obsidian Entertainment)

Pillars of Eternity 2: Deadfire, as the RPG sickos on the PC Gamer staff are to be believed, is an RPG that never quite got its time in the sun. While we rated it pretty highly, giving it a solid 88 in our review back in the day, low sales caused Obsidian no shortage of existential angst, and the studio's only been flirting with the idea of a sequel ever since (it's okay, we still got Avowed).

Still. Let's say that sequel were to hypothetically exist, and let's also say the studio did do all of that re-evaluation in the year 2019. What would it do differently now? In an interview with Gamepressure, design director Josh Sawyer says he'd likely make the jump to 3D.

I'm with Sawyer on this one—it would be super cool. I haven't played PoE2, but I've spent a substantial amount of time on the original Pillars of Eternity. Both are bloody gorgeous games, and I'd miss their painterly presentation, but I kinda like Baldur's Gate 3's environments better.

Especially since an RPG designed by Obsidian could make better use of them. Larian added a lot of homebrew elements to D&D 5e's ruleset for Baldur's Gate 3—a plus or minus two bonus for high ground or low ground, for instance.

"I think that a third game should be an isometric 3D with an environment more like Baldur’s Gate 3," Sawyer concludes. "It would work."

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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