InXile's steampunk RPG Clockwork Empires aims to 'bring the level of reactivity from our isometric titles into something first-person,' Brian Fargo says, calling it the studio's 'most ambitious title'

Clockwork Revolution screenshot
(Image credit: inXile Entertainment)

In June 2025, after two years of virtual silence, we got our first up-to-date look at InXile Entertainment's upcoming steampunk RPG Clockwork Revolution. And then, well, it was back to silence. That may be because Clockwork Revolution is the studio's "most ambitious title, probably by a factor of 10," InXile head Brian Fargo said in a new interview with GamesRadar, and that sort of ambition takes time.

Clockwork Revolution is InXile's first big-budget first-person RPG, and Fargo said the studio aims to "bring the level of reactivity from our isometric titles into something first-person," which as a fan of the Wasteland games I'm happy to hear. Morality may also follow a twisting path based on the choices you'll make in the game, which will allow you to be the bad guy and maybe even make it worth your while.

It makes me think back to the opening tale in our 2014 review of Wasteland 2, in which an ostensible protector takes his job a little too seriously, with horrific results. The game was a ton of fun and also dark, as Fargo said, in a way that Bethesda's Fallout never had the guts to be. That would occasionally open the door to unexpected outcomes that could be grim, funny—maybe both, if you're into that kind of thing—and surprising: In Wasteland 3, for instance, I successfully defused a hostage situation without resorting to violence, which unfortunately led to a whole big bunch o' violence a little bit down the road.

Personally, I'm not all that hot on steampunk as a setting (although I'm a big fan of the Thief and Dishonored games, so maybe I'm just in denial) but If InXile can bring all that to an immersive first-person world? Yeah, that's definitely a game I'm going to play. No idea when at this point—Clockwork Revolution still doesn't have a release date—but as long as they're cooking, I'm happy to wait.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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