'In a true RPG, you need to think about what is happening': RPGs have been coddling us, says Outer Worlds 2 director, who's glad to see games like Baldur's Gate 3 let players make mistakes

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(Image credit: Obsidian Entertainment)

I tried playing the original Baldur's Gate as a kid, but I had next to no understanding of D&D in 1998 and wound up bouncing off BioWare's legendary RPG because I just kept dying. Over time, some of the more esoteric aspects of videogame RPGs were sanded away, and when BioWare got to the action RPGs of the Mass Effect series, I had no problem joining the party. (It probably also helped that I was no longer 13 years old.)

But something was lost when RPGs became blockbusters rather than adaptations of pen-and-paper games, and The Outer Worlds 2 game director Brandon Adler is happy to see RPGs like Baldur's Gate 3 force players to pay more attention to their build choices and the game world.

Adler recounted watching streamers make bad character builds in The Outer Worlds 2, noting that their choices were "perfectly fine and valid ways to play"—whether they were experimenting or just didn't understand the game—and that they'd be able to roll credits, but would "have a harder time of it."

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Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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