Fallout 1 and 2's source code isn't lost after all, thanks to one hero programmer: 'I made it a quest to snapshot everything'
Rebecca Heineman, one of Interplay's founders, kept the receipts.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Tim Cain, lead developer of the original Fallout, recently lamented the loss of Fallout's earliest development materials. When he left Interplay he was told to delete his copies of early builds and even his notes from development meetings, and apparently Interplay has since lost not only the source code but also the original Fallout artwork and the clay models that were scanned to make the 3D talking heads some of its NPCs are blessed with.
Fortunately, it turns out Interplay cofounder and programmer Rebecca Heineman kept copies of the source code for Fallout 1 and 2, as she told VideoGamer.
In 1993, Interplay published a CD collecting one game it published in each of the previous 10 years, including Battle Chess, Bard's Tale, The Lord of the Rings Vol. I, and the original Wasteland. Heineman put the anthology together using her own copies of the source code of those games, except for Wasteland. When she went looking for it, she discovered others weren't putting as much effort into backups.
As she explained, "I asked for the source and was given a blank stare. I went to the COO's office and he gave me a cardboard box that looked like it was run over by a truck and it had some of the source on floppies. I ended up contacting friends at Electronic Arts to get a copy of the source we sent them when Wasteland shipped."
From then on Heineman took snapshots of the code for each game she worked on at Interplay, as well as those she ported for MacPlay—which was originally a division of Interplay before being licensed out.
"I made it a quest to snapshot everything and archive it on CD-ROMs," Heineman said. "When I left Interplay in 1995, I had copies of every game we did. No exceptions. When I did MacPlay, which existed beyond my tenure at Interplay, every game we ported, I snapshotted. It included Fallout 1 and 2".
Heineman previously made the source code for the 3DO version of Doom freely available on Github. "I wrote the code, so I gave myself permission, and I asked id Software and they said, 'Sure!' Fallout would require permission from Bethesda. I hadn't gotten around to asking them. They are on my list," she said.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Given that Bethesda is currently on a goodwill tour with Oblivion Remastered, even giving shout-outs to the modders working on Skyblivion, it sure would be nice to see them give the thumbs-up to the permanent archival of these two influential RPGs.
Fallout 4 cheats: Nuclear codes
New Vegas console commands: Stacked deck
Oblivion console commands: Crisis controls
Skyrim console commands: Tune your Tamriel
Skyrim Anniversary Edition: What it includes

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


