Capcom smashes second, larger pane of emergency glass—pulling a big endgame Monster Hunter Wilds update from September and getting it ready for next month instead

Monster Hunter Wilds' stockpile master studying a manifest
(Image credit: Capcom)

I feel a little bad for Monster Hunter Wilds, a game I spent a very enjoyable 60-odd hours in, which is nonetheless currently tanking a severe "Overwhelmingly Negative" recent review rating on Steam.

The problems are twofold: Firstly, the game hasn't quite hit the same gameplay loop as past games, trading out (from what I've heard—I'm green to the genre) complexity for ease-of-use, much to its detriment.

That's more of a subjective complaint, but the real bugbear's been Capcom's inability to optimise the dang thing—even with these woes happening at launch. Generally, games with iffy performance tend to even out after a few months. Not so here.

Game development isn't magic, after all—and if Capcom really is trying to pull up on the game's Steam review nose-dive, this could be considered a risky move on the developer's part. Gamers will get irate about performance problems, but buggy patches? Hoo boy, you don't wanna put out a buggy patch.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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