Ball x Pit just got a Bug x Fix and all the icons in the encyclopedia are full-color now

Monsters fighting a knight in a dungeon
(Image credit: Devolver Digital)

Roguelite brick-breaker Ball x Pit has become my new "game I play when I'm watching people roleplay" because it's not demanding enough to distract me from all the dicerolling and regional accents, but it does give my hands something to do. Look, it's this or cigarettes and Ball x Pit is the less-crippling of the two addictions.

And now Ball x Pit is slightly better because the November patch fixes a bunch of bugs, and as the top patch note explains, the encyclopedia has been updated with full-color icons. This may seem like a small thing, but the original version not only looked bland, but made it tough to tell at a glance whether you were looking at, say, a poison ball or an ice ball. Now that one is green and the other blue like God intended that's no longer an issue. (It was enough of an annoyance there was even a now-redundant Encyclopedia Colored mod.)

  • Update encyclopedia to use full-color icons
  • Fix possible soft lock when beating level with one of your final characters that hasn’t beaten it yet
  • Retry no longer causes resources gained in previous run to be lost
  • Improved market rates, rates return to normal faster
  • Fixed bug where Casino wasn’t reducing re-roll cost
  • Harvest aim line no longer starts from the far right side of the character
  • Gatherer’s hut worker can no longer infinitely gather if you unassign them while they are out
  • Speeding up harvests no longer leads to less resources gathered than normal speed
  • Stone soldiers can no longer sometimes get stuck if they engage a miniboss that is attacking you
  • Fixed invalid message that shows when you try to matchmake the Warrior with the False Messiah
  • Wretched Onion damage now scales by AOE Damage multiplier
  • Fixed bug where Dragon Prince’s attack could longer persist in other levels
  • Housing built with gatherer’s hut now unlocks characters properly
  • Fixed bug where final blueprint in the Liminal x Desert couldn’t be unlocked until you completed the Gory x Grasslands
  • Radical now automatically chooses to revive if you have the Necromancer
  • Allies or charmed enemies no longer cause final boss to not enter properly
  • Balls with cooldowns (dark, black hole) now have cooldown with Cohabitants
  • Radiation beam aoe damage is now tracked in game over stats screen
  • No longer soft lock when you try to change gatherer’s hut aim while worker is already out
  • Fix bug where cursor would appear stuck on screen with the Physicist
  • AOE effects now apply lightning rod when combo-ed
  • Woodpecker / stonepiercer bonuses now pierce dense resource tiles
  • Radical and Cogitator can no longer fuse ball with itself
  • You can no longer hurt yeti queen while it’s underground
  • Buildings can no longer be placed outside of base bounds
  • If character doesn’t have as many harvest upgrades as it should the next level up will give you one
  • Fixed bug where characters wouldn’t gain harvest upgrades if they were brought in as the second character
  • Multiselect tutorial will stop showing up eventually if it is ignored long enough
  • War room characters no longer disappear from character select list
  • Clearing field with tactician no longer advances units while on level up screen
  • Limited how far apart cohabitants can be from each other
  • Opening the context menu within the base and attempting to expand the building area simultaneously no longer leads to navigation issues
  • Trying to multiselect during multi-dismantle no longer causes soft lock
  • War Room’s run reward is no longer lost when assigned character is changed
  • In New Game+ Characters can no longer only go on War Room runs for layers they completed on regular
  • Structures - The Heavenly Trophy is no longer displayed as fully built while under construction
  • The amount of gold gathered from multiple Gold Mines now resembles the number shown in the summary screen
  • Passive selection screen at the start of a run no longer sometimes only displays 2 of them
  • The disease status from the Virus no longer passes on friendly tiles
  • The kill count in the run summary is now consistent with the Encyclopedia statistics
  • Cohabitants - balls that spawn other balls can now be fired before all spawned balls have returned
  • Remember previous NG+ page when re-entering level select
  • Multi-upgrade no longer highlights buildings when you exit rearrange mode during animations
  • Zombie can no longer spawn when killed enemy is bottom of stack
  • Sandwalker no longer jitters when attacking
  • Sandwalker no longer moves when frozen
  • Physicist x Cohabitants balls no longer speed up too fast
  • Char select no longer scrolls to previous selection on initial entry
  • Fungal x Forest level no longer provides more XP than Gory x Grasslands
  • Various typo fixes.
  • Rearranging from normal base state with controller no longer causes building to start off placed incorrectly
  • Added option to mute audio in background
  • Pressing up or down directional button now moves the playable character
Stardew Valley mods Stardew Valley cheatsStardew Valley multiplayer Games like Stardew ValleyBest indie games

Stardew Valley mods: Custom farming
Stardew Valley cheats: Farm faster
Stardew Valley multiplayer: Co-op farming
Games like Stardew Valley: More life sims
Best indie games: Independent excellence

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.