Metal Eden is a movement-shooter that looks like cyberpunk Doom Eternal

METAL EDEN Reveal trailer - YouTube METAL EDEN Reveal trailer - YouTube
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Buried in the onslaught of Sony's State of Play announcements—a scattershot blast of Too Much Videogame I'm still tweezering out pellets of—was the announcement of Metal Eden. Being developed by Polish studio Reikon, who formerly made birdseye action game Ruiner, Metal Eden's only been seen briefly before, back when it was codenamed Final Form.

Between the trailer, a website, and a preview over at GamesRadar, we know a few more things about Metal Eden now. For starters it's about Aska, a woman who's been digitally uploaded into a killer android called a Hyper Unit, where "hyper" is probably an apt description of her speed. She can dash, wallrun, grapplehook, and jetpack to parkour from place to place, and has a cooldown ability that lets her rip the core out of robotic enemies.

The cores seem like a big part of Metal Eden. You can use them to melee opponents, stripping their armor, or throw them as grenades, which also gives you more ammo. It sounds a bit like the modern Doom games and their finishers, though cores also play into Metal Eden's three upgrade trees—and its mysterious plot, which Reikon hasn't said much about yet. The logo of Armstech, a weapons manufacturer from Ruiner, flashes past a couple of times during the trailer, but that could just be an easter egg rather than a confirmation they share the same setting.

There are seven guns in Metal Eden, from your basic shotgun and grenade launcher to a lightning gun, and Aksa can also "Transform into an armored Battle Sphere", which sounds Metroid as anything. It's due out on May 6, and you can wishlist it on Steam.

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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