Marathon's murderous audio change was an 'overcorrection,' Bungie admits, promises to pull it back in an upcoming update

marathon thief
(Image credit: Bungie)

PC Gamer's Morgan Park had a rough night in Marathon a couple days ago. He initially attributed it to a run of bad luck—everyone has an off night now and then, after all—but noticed a lot of other people having similar struggles, many of whom pointed the finger at something else: noise.

Silence is golden in Marathon. Simply put, the more noise you make, the more likely you are to attract trouble and catch a bullet. And it turns out the Marathon update that rolled out earlier this week made a change on that front, noted in an unremarkable line stuff midway down the patch notes: Increased the range gunfire and explosions can be heard from.

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We recognize that this was an overcorrection and will pull things back in a way that maintains your ability to hear each other's actions, but not at a distance that feels excessive. We're still aligning on how to ensure the best player experience, and will deploy changes in an upcoming update.

— @marathonteam.bungie.net (@marathonteam.bungie.net.bsky.social) 2026-03-13T22:06:31.790Z

In a separate thread, Bungie said the goal of the change was to give players "more info" about what's happening out in the field, but acknowledged that "we overdid it a bit." Once the audio adjustment is adjusted again, Bungie said it "should still give some of that benefit but at a distance that feels more comfortable and intuitive to everyone."

Bungie didn't say when this audio update might roll out but given how widely unpopular the initial change has proven, I'd expect to see something happen fairly soon.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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