Marathon day two check-in: Into the Outpost, an overpowered shotgun, and why I love doors

Marathon Tox Clear: Promotional art depicting a group of Runners encountering another group coming out of the treeline in a marsh, all aiming at each other.
(Image credit: Bungie)

Welcome back runners. Are we calling each other runners? Honestly, let's not. What's up people playing Marathon. I've sunk 10 hours into this dang extraction shooter so far and the deeper I dig this hole, the more I'm into it.

I'm still having a blast with PvP, especially when playing trios. During the day, when friends with real jobs are at work, I'm rolling mostly solo to replenish my basic bartering goods. There's a lot more sneaking around in solo matches—crouch walking through compounds, knifing bots in the back, and entering buildings through windows when possible. I'm now noticing little touches in the solo experience that feel like a deliberate response to how these stealth scenarios can often play out in other games.

Outpost

Holy hell, this third map is something else. Outpost is the map we couldn't play in the server slam. It unlocks at level 12, and I suggest you go into your first time with a 3-stack. Its overall footprint is smaller than Dire Marsh and Perimeter, but that's because the whole thing is one giant compound surrounded on all sides by walls, containers, and UESC patrols. It's a trip.

Outpost is also the only current location with a map-wide hazard: "anti-organic" phosphorus-like barrages periodically coat everything exposed to the sky. Running through it drains health.

I've yet to thoroughly explore the sub-compounds of Outpost, but it's clear that Vandal's double jump will come in handy here. Lots of verticality, lots of cover, lots of options. If you've played Arc Raiders, this is totally Marathon's Stella Montis. Close-quarters, chaotic, and bloodthirsty.

Maybe this shotgun is a bit much

What I like about Marathon's short time-to-kill (at least at this early stage where few people have meaty shields) is that lopsided fights aren't all that daunting. Hit your headshots, take enemies by surprise, and you can turn a 1v3 into a 1v0.

I managed it for the first time last night with the help of Thief's grapple hook and the double-barrel shotgun. PLEASE IGNORE THE MOMENT I ALMOST BUNGLED THE FIGHT BY HITTING MY MAP KEY—YOU DID NOT SEE THAT PART.

As much as I'd like to chalk up the turnaround to quick thinking, the shotgun did a lot of the work. This thing has been a PvP problem solver since the Server Slam, and it's no coincidence that I keep seeing it popping up in clips online. A single blast at point-blank is enough to down a player at full health and grey shields, and I haven't yet decided if that's absurd, or in line with how relatively uncommon the gun is and expensive its MIPs ammo.

Let the ARGs begin

cryo archive clues

(Image credit: Bungie)

In case you missed it, the Marathon community uncovered a puzzle that's seemingly leading toward Cryo Archive—the mystery fourth map that Bungie says will be similar to a Destiny raid. Terminals that were previously offline on Perimeter have come online and they're spewing creepy audio logs by Durandal, the rampant AI from the original Marathon games.

I know I'm late to the party having not played Destiny all these years, but this is pretty fun, huh? I didn't realize until recently how well Bungie's brand of marginal storytelling gels with the extraction shooter. The presence of these secrets is almost like introducing another type of quest: Are you going on a supply run, completing a contract, or hunting for secrets?

I'll check back in on Monday after a nice full weekend on Tau Ceti.

Marathon best weapons tier listMarathon roadmapMarathon Lockbox KeysMarathon upgradesIntroducing NuCaloricIntroducing Traxus

Marathon best weapons tier list: Our top picks
Marathon roadmap: What's coming
Marathon Lockbox Keys: How to get 'em
Marathon upgrades: Which to pick
Introducing NuCaloric: Grab the employee ID
Introducing Traxus: Find the terminal

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Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

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