BioWare co-founder laments Jade Empire's commercial failure and blames it on 'the worst advice, absolutely moronic advice' from Microsoft

Greg Zeschuk attends Star Wars: The Old Republic launch at Best Buy in Times Square.
(Image credit: Getty Images)

BioWare co-founder Greg Zeschuk left the company with fellow founder Ray Muzyka in 2012, four years after the pair had sold the storied RPG developer to Electronic Arts. It's fair to say that both are probably watching recent events with interest, after the lukewarm commercial reception to Dragon Age: The Veilguard saw the publisher react by slashing jobs at BioWare, leaving a smaller staff focused entirely on the next Mass Effect game.

Zeschuk has just appeared on the My Perfect Console podcast with Simon Parkin, during which he goes over much of Bioware's history (including his pipe dream of taking over EA "from the inside"). During the chat Zeschuk talks about the worst advice he ever received in the industry which, unfortunately, he acted upon: And it's all about Jade Empire.

Generally speaking, Zeschuk seems to straddle a line between being a hugely successful businessman, and having a healthy dislike of big companies. One wonders if he would still sell to EA, if he had his time again. "Big companies exist to exploit properties," says Zeschuk at another point. "They exist to exploit games. Most of the big North American guys, they’re just good at, 'Hey, let’s just squeeze the most money out of this franchise.' They don’t kind of create a lot of them, and I kind of realised early on that I like making games. I don’t like just operating."

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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