Baldur's Gate 3 fixes Astarion looking like your granddad on Facetime and Dark Urge forgetting they have amnesia with a 'room temperature fix'
No, no, lift the camera up slightly. No, up.

The time of Baldur's Gate 3 patches is ended; now is the time of Baldur's Gate 3 hotfixes. God bless 'em, I don't think Larian will ever manage to stop tinkering with its masterpiece—today it returned to Faerûn with BG3's hotfix 33, bringing a smattering of fixes for bugs as diverse as crashes, broken game invites, the Dark Urge accidentally spoiling their whole deal, and weird character portraits. Maybe. That last one is a solid maybe.
Most of the fixes are, well, pretty workmanlike. Useful but uninspiring stuff, which is probably why Larian is cheekily calling this hotfix a "room temperature fix," but there are some juicy morsels in there.
My favourite has to be the one that finally nixes the Dark Urge—notionally an amnesiac—referencing things they absolutely should not know yet in overhead dialogue.
"Told the Dark Urge, everyone's favourite amnesiac, to stop talking about people 'back home' (you don't know where that is yet, bestie) and spoiling the game by mentioning their 'father', among other silly notions, in their overhead dialogues," writes Larian.
More good news: the game's party members should no longer look like your granddad trying to use Zoom. Hopefully.
The 'Zoom Call' bug is back. from r/BaldursGate3
For a long time now, the game's portraits have been blighted by a weird issue that would misalign party members with the frame of their portraits, making them look absolutely absurd. Larian's tried to fix it before, but hotfix 33 should be (should be) the end of it. "Fixed, probably this time really maybe, the weird character portraits," says Larian. Well, I'm convinced.
The rest of the fixes are equally—if not more—important, but not quite as funny. We're talking a bunch of repaired crashes and softlocks and an updated EULA that "now offers a much clearer overview of how you can share fan content!" I'll list it in full right below:
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Baldur's Gate 3 Hotfix #33
EULA
- Updated a link in the EULA to navigate to our new fan content policy which now offers a much clearer overview of how you can share fan content!
Modding
- Increased the timeout when trying to publish large mods to help prevent the 'A task was cancelled.' error.
Crashes and Performance
- Fixed a potential crash when using the Set Slot option in the radial menu.
- Fixed a potential crash related to combat.
- Fixed a crash that could occur after failing a particular Arcana check in Moonrise Towers.
- Fixed a bug causing the game to freeze when hovering over skills on the Action Radial Menu.
- Improved some UI jitteriness on controller when dropping below 75 FPS.
- Fixed a long freeze that could occur on Xbox when levelling up.
- Fixed a potential crash related to the Trade UI.
- Fixed a potential crash on Xbox when resuming the game after suspending it.
- Fixed a potential crash on the 'Press A to continue' screen on Xbox.
- Fixed a bug preventing you from loading savegames due to corrupted data.
Gameplay
- Fixed a softlock on split screen where if Player 2 disconnects while Player 1 is in an active dice roll during a dialogue, Player 1 would get stuck in the dialogue.
- Fixed a bug causing the Lunar Vitality condition to get repeatedly and rapidly added and removed from characters in Starry Form.
- Fixed a bug causing the Shadow Curse condition to be repeatedly applied and removed when a druid uses their Starry Form as their only light source.
- Fixed the Private Dialogue on/off toggle during dialogues, which wasn't working on multiplayer games using the controller UI.
- Told the Dark Urge, everyone's favourite amnesiac, to stop talking about people 'back home' (you don't know where that is yet, bestie) and spoiling the game by mentioning their 'father', among other silly notions, in their overhead dialogues.
- Fixed a bug causing effects triggered by Rage: Wild Magic to remove themselves after Level 9.
- Fixed a bug preventing Hexblade warlocks from using the Accursed Spectre and Armour of Hexes reactions after removing a Polymorphed condition.
- Crawling Claws' Necrotic Claws now only does additional damage on hit and not on miss.
- Fixed a rare bug that would block mouse input after a dialogue.
- Fixed an issue preventing you from sending game invites or joining a cross-play lobby via the Xbox Guide.
- Fixed a bug preventing you from joining a platform lobby via an invite on your platform after playing a cross-play game.
Photo Mode
- Fixed the Highlights setting not working on controller.
UI and Tooltips
- Fixed,
probablythis time reallymaybe, the weird character portraits. - Fixed a typo in the Giant's Rage condition tooltip that indicated the wrong damage bonus.
- The scrollbar on the Mod Details page of the Mod Browser no longer moves at a snail's pace when you're using a controller.
- Fixed some missing icons for certain Bardic Inspiration passives.
- Fixed the Donate UI ('Consumable Items') not letting you donate stacked items.
Art and Animation
- The Gloves of Power no longer get all stretchy-looking when worn by male dwarves who have the Chain Shirt +1 equipped.
- Recovered the Help animation for Ranger's Companions.

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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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