Assassin's Creed franchise boss leaves Ubisoft just 7 months after heading up one of the best-selling games in the history of the series

Marc-Alexis Cote, VP and executive producer of Assassin's Creed, gives an interview at the launch event of the new Assassin's Creed Shadows at the Ubisoft Quebec Studio in Quebec City, Quebec, on March 20, 2025. The release of the action-adventure epic "Assassin's Creed Shadows" marks a make-or-break moment not just for struggling French games heavyweight Ubisoft, but for the entire European gaming ecosystem. (Photo by ANDREJ IVANOV / AFP) (Photo by ANDREJ IVANOV/AFP via Getty Images)
(Image credit: Getty Images)

Ubisoft has confirmed that Assassin's Creed boss Marc-Alexis Côté has left Ubisoft after more than 20 years at the company, a stretch that saw him climb from a software engineer on PSP games to vice president and executive producer of the Assassin's Creed franchise. Côté's departure, initially reported by IGN, comes just two weeks after Ubisoft unveiled a new subsidiary called Vantage Studios that will be responsible for all future development of Assassin's Creed, as well as Far Cry and Rainbow Six.

"Following the organizational restructuring announced in March 2025, Marc-Alexis Côté has chosen to pursue a new path elsewhere outside of Ubisoft," a Ubisoft representative said in a statement provided to PC Gamer.

Côté has a long history with the Assassin's Creed series, going back to a design credit on Assassin's Creed: Brotherhood in 2010. He oversaw a resurgence of the series as executive producer beginning with Assassin's Creed Odyssey in 2018.

The IGN report says Côté was offered a role at Vantage Studios, but opted to depart instead. Vantage Studios co-CEO Christophe Derennes said in an internal memo to staff that he was "disappointed" by the decision.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.