Gone Vroom by Jon Remedios
I very much enjoy a good send-up of a classic, and as you may have gleaned from the name, Gone Vroom does that for Gone Home: the story of a young woman arriving at her parent's house late one night to find it empty, and full of lovely cupboards to nose around in. Gone Vroom replaces the human you play as in Gone Home with a car—cars being notable for their inability to enter a house without causing serious damage.
Gone Vroom is very short, cutting out at after the first punchline really, but what's here is very true to the spirit of the original, complete with voice-over and that bit with the key and the duck. It's a very silly thing, a cheeky little fan game made with obvious affection for the original game.
Pinball Gardener by Kiana Mosser and Matt Fisher
Here's another offering from that Ludum Dare of a while back that asked developers to mash different genres together. Gardening was a popular ingredient in the jam, and here's it's grafted onto a pinball game, which works fairly well. As you ricochet a bunch of silver balls around a pinball table, you'll earn wonga, cashola, money, I'm saying you'll earn money, that you can use to purchase seeds and essential water.
Plant seeds, and then use water to make 'em grow into vegetables that you can sell to make more money—it's the circle of life. Snaffle as many points as you're able before your balls sadly run out. And what do points mean, says Brucie? Nothing, as this isn't a game show. Oh well. (Via Warp Door.)
Touch Melbourne by Andrew Gleeson and Cecile Richard
You can't smell Melbourne here, but you can do everything else in the lovely and tactile Touch Melbourne, which lets you explore the city in a delightfully sensual manner. As the name suggests, your main interaction is through touch, as you drag your subway card onto an electronic reader thingy, as you slide doors open and shut, as you physically drag coins from your person into the waiting slots of a photo machine. It's satisfying, but as this a multimedia video game, you can sneakily use your other senses too. Yours eyes you can use to look at a nicely drawn cartoon version of Melbourne, your ears you can employ to listen to the city's many competing noises. It's a very narrow slice of Melbourne you're given access to here, but maybe it will inspire you to go and visit the real thing?
BEHERIT by Hickery
A first-person horror puzzler set in a creepily abandoned house: a house full of contraptions to manhandle and objects to rotate in search of clues. BEHERIT is a bit like Resident Evil 7, but without the Baker family, and without those disappointing slime-people you spend most of the game fighting. However, there is a foe, and there is a pistol, and I'll leave it at that. This is an accomplished, lengthy horror game game that stands out in a genre crammed full of Slender or Five Nights at Freddy's clones, or cheap jump-scare games, so if you enjoy Resi 7, and solving simple puzzles, get downloading.