Final Fantasy 14 icon changed after complaints from players with trypophobia
The sage's icon set off an uncommon aversion in some players.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Sage is one of the new jobs coming to Final Fantasy 14 as part of the Endwalker expansion, a healer class that fights with four floating blades called nouliths. Its icon represents those four weapons, and the MMO's designers probably weren't expecting it to receive as strong a reaction as it did.
"When we released new details for sage and reaper on the special site, we also included their icons," producer and director Naoki Yoshida wrote in an update, "not thinking that they were particularly big reveals. However, we soon received feedback from players all over the world, who told us that the sage icon made them uncomfortable or fearful."
It's due to trypophobia, an irrational aversion to clusters of small, irregular holes. As all articles on the internet are obliged to mention it's not a condition recognized by medical science. But if you've ever seen a picture of lotus pods or surinam toads (the ones whose young hatch from a honeycomb of pockets embedded in their backs) and felt your skin crawl, you understand the sensation. The theory is that it's related to our in-built fears of insect infestations and decaying flesh, and the photoshops transposing patterns of holes onto human skin sure make me wish I hadn't googled them. But then I think the holes in crumpets make them look gross.
Anyway, the original design of the Sage's icon inspired a thread on the Japanese FF14 forum that's currently 24 pages long. Turns out that people have strong feelings about things that look like a cluster of holes (the design of the iPhone 11 Pro's three camera lenses had a similar effect).
The redesigned icon retains the concept of four levitating blades, but no longer emphasizes the holes in them. "The design concept is unchanged," Yoshida wrote, "with the icon being based on the four nouliths which form the sage's armament. The holes in the original design were added for detail, but they ended up appearing as a cluster. To address the problem, the new icon reduces the holes while accentuating the design concept. Now, comparisons will inevitably be made, and some of you may prefer the original. But we believe that designs like this are things that grow on you as you play the job, and ask for your understanding as we head into Endwalker."
Final Fantasy 14: Endwalker is scheduled to release on November 23.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

