Fear Effect Reinvented is a remake of the cel-shaded action game
It's due out next year.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Fear Effect, the cel-shaded PlayStation action romp, is getting the remaster treatment. It’s been 17 years since it first launched, and now it’s being resurrected by Sushee as Fear Effect Reinvented. Sushee is also the studio behind Fear Effect Sedna, a real-time tactics game.
Fear Effect Reinvented is part of Square Enix’s Collective initiative, where the publisher works with indie developers and even gives them access to its large back catalogue of games. Sushee successfully pitched their idea for Fear Effect Sedna, but after it was announced it became clear that there was a strong desire for remakes of the original.
"As soon as we announced Sedna and the revival of the franchise in April 2016, we got a lot of emails, tweets and Facebook messages to request remakes of the first episodes, and more surprisingly, a release of Fear Effect Inferno," Benjamin Anseaume, CEO of Sushee, tells GamesIndustry.biz. "And the messages haven't stopped since then. More than a year and a half after, we still receive this kind of request very often.”
Fear Effect Inferno was the third planned game in the series, but it never saw the light of day. Maybe it finally will, but in the meantime we’ve got the remastered version of the first game to look forward to. It’s getting a graphics overhaul and update controls.
"We won't be making a simple remake, we want to stay as close as possible to the original, but important aspects of the game will evolve,” says Anseaume. “Graphics, of course, as you can see in the announcement trailer... we tried to find a very modern, yet respectful artistic direction - and I must say we're very excited with what we've done so far.
"The second big evolution are the controls. I don't know if you've played Fear Effect and Fear Effect: Retro Helix recently, but—unlike the rest of the game—the controls didn't age very well. We will propose a more modern experience with more fluid controls. But we're also thinking about the hardcore fans and we'll let them play with the old controls.”
Fear Effect Reinvented is due out in 2018.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

