Far Cry 4 E3 gameplay footage shows co-op, a very angry elephant
We got a Far Cry 4 cinematic trailer via the first five minutes of the game earlier today at Ubisoft's conference, and at Sony's conference just now, Ubisoft showed off some proper gameplay footage—which includes co-op. Assassin's Creed Unity , The Division : I'll go out on a limb and say there's a trend here.
And my, the Himalayas are pretty, aren't they? Where the first trailer introduced the asymetrical-haircut-having villain, this video is all about the sights, sounds, and murderous elephants of the mountains. We also learn a bit about Far Cry's protagonist, AJ Gale, who is returning to his birthplace to scatter his mother's ashes.
The devs use the word "vertical" several times, noting that enemies can attack from above and showing a grapple tool which allows AJ to cross a gap. It's mountains, after all. You can also drive and shoot at the same time, as well as leap into other moving vehicles from your own. Nutty.
Watch the whole seven-and-a-half minutes below, which includes wingsuiting through a canyon, and, as promised, a deadly elephant. Far Cry 4 is out on November 18th.
Disclosure amendment: At the time I wrote this article, I was in a relationship with an employee of Ubisoft.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.
I'm bewitched by this hyper-violent fantasy FPS where you feast upon the brains, eyes, and spleens of your brutalized foes
'Destiny has a long history of reinventing itself in response to feedback': Assistant director teases a Metroidvania-inspired future, talks weapon crafting and vault space, but fails to address the shocking number of bugs