Dark Souls PC system requirements: render eternal damnation on 1GB RAM

Dark Souls PC

Namco Bandai spent E3 carefully managing expectations for the upcoming PC port of Dark Souls. They've said that From Software aren't doing much to optimise the game on PC, but hope that the addition of new areas and bosses will make up for those shortcomings. It'd be reasonable to worry that Dark Souls PC might come with the bloated hard disk and processor requirements common among clumsy ports, but according to the system requirements spotted on the updated Steam page by Eurogamer that's not the case. If you've got a dual-core CPU, Dark Souls will sit primly on 4GB of HDD.

More curiously, Dark Souls PC's multiplayer mode "requires" a microphone headset, which suggests vocal communication will be an integral part of the upgraded multiplayer features that From Software are adding to the Prepare to Die edition.

Update: The mention of a microphone requirement was an error, Namco Bandai inform EG that Dark Souls PC won't support in-game chat. Bum.

Still, on PC we'll still be able to use any number of external chat programs to stay in touch with co-op companions, but there's potentially a bit of fun to be had with mic support. I'd like it to record my agonised cry of "nyaaargh!" every time I die, stacking each frustrated noise on top of the next with every death until my failures are met by an echoing cacophony of my own eternal frustration. I will also use it to say "lol" when Chris falls off something.

And now, for your eyeballs, some system specs.

  • OS: Windows XP , Windows Vista, Windows 7, or newer

  • Processor: 2.6 GHz Dual-Core

  • Memory: 1 GB (XP), 2GB (Vista/7)

  • Hard Disk Space: 4 GB

  • Video Card: 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher

  • DirectX®: 9.0c

  • Sound: Direct Sound Compatible

  • Additional: Multiplayer requires microphone headset support

Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.

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