Counter-Strike on Nintendo DS slaps
Now this is doing what Nintendont.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Fewnity is a French coder with a penchant for Nintendo DS projects, who over time has been building more and more ambitious projects. Always how it goes: you start off making Flappy Bird, and before you know it end up with an online version of Counter-Strike running on the hardware.
Counter-Strike DS was a project Fewnity began because he and a few friends liked playing CS: GO, but not everyone had suitable hardware. It's not a port exactly but a version of the game built from the ground-up with the only map you need, the 1.6 version of Dust 2, which can be played in singleplayer with bots or online in both a private party and with randoms. This legend's even running his own server to handle it.
"I never played Counter Strike 1.6," Fewnity clarifies. "I'm only playing CS GO because It's the only CS I own ahah." As for the nature of the project, he writes "I think Demake is more accurate, but port is good too for me".
You may have seen glimpses of this project before: Fewnity's been working on Counter-Strike DS for a couple of years and has previously released screens. But this year saw things move into overdrive with the release of a public alpha version, and then the gradual addition of essential functionality like a buy menu, before online and version 1.0 arrived a few weeks ago.
Most impressive to me, in what was already an extremely impressive project, is that this version of Counter-Strike uses the DS touchpad to aim and shoot, as well as incorporating a tap-to-jump command. Fewnity also has a version of this running on Vita that is apparently cross-play, which is pretty wild, though that has yet to see public release.
You can now select the game mode! Online multiplayer, bots improved, bug fixes and more very soon on CS DS! 🔫🕹️#screenshotsaturday #Nintendo #Counter #Strike pic.twitter.com/PTGOzw8vdXJuly 2, 2022
There are other neat elements to this, such as custom button re-mapping, and Fewnity's said they're going to continue working on it beyond 1.0. The game's download page has instructions for how to get it running on both DS hardware and via other means, and you can see Fewnity's other projects here.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

