Chat with a lonely AI in Event[0], out now

It turns out I wrote about Event[0] way back in 2014, and in the intervening years I'd managed to forget, remember, forget then remember about this fascinating story-based game. An email just now reminds me of it again, and whadda ya know, it's one stating that Event[0] is available right now. Andy's hands-on preview, and Shaun's news post will shed more light, but the short version is it's a game where you have to make friends with a lonely spaceship AI, for a chance to escape an otherwise abandoned space station and return to Earth.

Here's a bit more, from the Steam store page:

"You’ll freely navigate evocative 3D environments brought to life with physics-based rendering and advanced lighting techniques. You’ll examine items to gather information and solve hacking puzzles as you progress. You can even leave the ship for breathtakingly scary spacewalks! All sound and music come from the environment; there is no traditional score. The ship is essentially the AI computer’s body, and reacts to Kaizen’s feelings by making different sounds—pay attention for clues!

"As in any relationship, there can be gratitude, disappointment, or jealousy, and Kaizen [the AI] reacts differently depending on its mood. By working through the fears and anxieties of your virtual companion, you can eventually find your way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged."

Event[0] is available from Steam, from GOG, off of Humble, from and from Games Republic, so pretty much everywhere. I've stashed the launch trailer somewhere above.

Tom Sykes

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.