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World War Z update plan includes a new Tokyo mission, horde mode, and FOV slider

I really didn't expect yet another zombie game, especially one based on a book that already had a movie adaptation six years ago, to amount to much. But it turns out World War Z proved me wrong, selling 'well above expectations' on PC and topping a million sales across PC and consoles.

Now that WWZed is established as a legitimate success, developer Saber Interactive has laid out its plans for post-release updates, which will begin later this month with a new mission set in Tokyo. The May add-on will also add a new type of zombie that spits a deadly virus and can come back to life (well, undeath) if it's not "properly dispatched."   

In June, new cosmetics and a "six-skull" difficulty setting will be added, with a special reward for players who can handle it, and in July Saber plans to add a weekly challenge mode, along with yet more cosmetics and "other goodies." Also in the works, but with no timeline attached, are a wave-based survival mode, private lobbies, class-switching during PvPvZ matches, and FOV and graphical detail sliders for the PC release.   

All of the new content listed in the update roadmap will be free for all players.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.