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Neglecting the mod scene is just 'silly', says dev whose team went from making mods to officially working on Doom, Quake and Wolfenstein: 'It's so short-sighted not to support it'
By Fraser Brown Published
News Devs and publishers can only benefit from it.

Doom: The Dark Ages' melee-heavy, parry-focused gameplay was nothing like I expected, and now I'm more eager to play the full thing than ever
By Joshua Wolens Published
Dark and darker Doom Souls.

Gordon Freeman joins a retro pandimensional deathmatch in crossover mod Quake Champions Classic
By Dominic Tarason Published
NEWS Joining the likes of Duke Nukem, Commander Keen and the guy from Dusk.

Grab the brilliant Doom 2016 for its lowest price ever
By Rick Lane Published
News A mere $2 and it's yours.

You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director
By Ted Litchfield Published
news Ultra Nightmare melee and shield-only any%.

Fallout-themed Doom mod Vault 666 has multiple endings, an OP Dogmeat companion, and a Ron Perlman-impersonating narrator so good, I was worried it was AI-generated at first
By Ted Litchfield Published
news It's not AI, it's just a guy named Henry.

Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'
By Ted Litchfield Published
news It sounds like this prequel isn't a total bummer.

'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed
By Ted Litchfield Published
news I really like the gun that pins enemies to walls.
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