Death Stranding will use Denuvo DRM on PC

(Image credit: Kojima Productions)

Death Stranding finally got a release date this week, with Kojima Productions announcing that we'll be climbing and peeing all over post-apocalyptic America on June 2. Good news, then. Not as welcome was an addition to the Steam page that notifies prospective couriers that the PC version uses Denuvo DRM. 

The controversial anti-tamper software typically draws plenty of ire whenever it crops up, and not just from the pirates it's designed to foil. Indeed, it's historically not done a great job of stopping piracy. Resident Evil 7 was cracked in less than a week, leading to Denuvo acknowledging that "there is no uncrackable product."

Denuvo has been criticised for allegedly causing all sorts of problems, especially in regards to performance. When Devil May Cry 5 was compared to a build without Denuvo, there was a 25 percent jump in performance on average, with players able to squeeze another 20 fps out of the game. Capcom eventually removed the DRM. 

In other cases, it's had little or no impact at all. Durante put Final Fantasy 15 through its paces, for instance, and found that it didn't negatively affect the in-game performance, though it possibly increased load times by a small amount. 

Publishers and developers relenting and removing Denuvo isn't uncommon. Along with Devil May Cry 5, it happened with Mass Effect: Andromeda, Rime, Life is Strange: Before the Storm, Rage 2 and plenty of others. 

Predictably, the Steam forums are already full of posts on the subject, none of them positive. Thankfully, if you're not keen on the idea of buying a game that uses Denuvo, you can just wait a wee while for it to be removed once Death Stranding's been inevitably cracked. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.