
Wes Fenlon
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon

Eric Barone has regrets about not fleshing out Stardew Valley's characters more, but likes that it's so open ended since it makes things 'more personal' for each player
By Kara Phillips, Wes Fenlon published
News There could've been more to Stardew's unsolved mysteries.

'A lot of people hate it, but I think it's fun': Eric Barone backs Stardew Valley's fishing minigame, but does admit that 'it starts too hard'
By Elie Gould, Wes Fenlon published
News They call me the Jeremy Wade of Stardew Valley.

'I kind of failed in that particular aspect': Eric Barone doesn't understand all the Pierre hate and wishes that he'd been 'a little bit more nuanced' when it came to creating JojaMart
By Elie Gould, Wes Fenlon published
News Pierre isn't all that bad, but JojaMart is.

Stardew Valley creator Eric Barone hasn't 'really' played a lot of other farming and life sims, but he appreciates the impact the game has had on the genre—'it seems to have inspired a lot more people to consider this kind of game'
By Kara Phillips, Wes Fenlon published
News The routine of farm life won't be stopping any time soon.

Eric Barone says Stardew Valley was about 'the fundamentals of human sustenance,' while Haunted Chocolatier is about 'what's next': 'There's another realm of the human experience'
By Wes Fenlon published
News What if making chocolate wasn't a traditional crafting system, but more "intuitive?"

After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game: 'I'm committed to not working on Stardew Valley until I'm done with Haunted Chocolatier'
By Andy Chalk, Wes Fenlon published
news Eric Barone's got a plan for getting Haunted Chocolatier across the finish line—or at least an idea.

I hope Dune: Awakening's base-building get weirder and wilder than what we saw in the beta, because it's going up against decades of killer Dune artwork
By Wes Fenlon published
Desert power Dune: Awakening's building interface is a bit clunky, too.

By choosing not to replace Oblivion Remastered's soundtrack, Bethesda made the allegations against composer Jeremy Soule everyone else's problem
By Wes Fenlon published
News Oblivion's soundtrack is a core part of its identity, but it's also tainted by association.

I don't know why early 2000s internet is suddenly back, but both Ask a Ninja and Homestar Runner have just uploaded new videos
By Wes Fenlon published
News What's going on?

Game director Soulframe Liang has used his online nickname for so long he even trademarked it in China, and when Digital Extremes and Tencent came knocking for the Warframe sequel? 'I'm not selling'
By Wes Fenlon published
News The game developer behind Phantom Blade Zero owns his unusual name—literally.

Where to find the military base in GTA 5
By Wes Fenlon last updated
Finding Fort Zancudo is easy. Getting past the military base's defenses is another story.

Marvel Rivals technical designer says a future patch will reduce the shooter's insatiable hunger for RAM: 'It's a very big problem'
By Morgan Park published
NEWS A new option should help players with less than 32GB of RAM.

Chinese action game Phantom Blade Zero didn't click for me until I realized its deep commitment to wuxia film authenticity meant I had to relearn how swords work
By Wes Fenlon published
Parried Pulling from Chinese martial arts gives Phantom Blade Zero a distinctly different style than most action games.

Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
By Wes Fenlon published
News Tough battles are key to Atlus RPGs, but Metaphor offers multiple ways to avoid frustration after dying.

How to use a Nintendo Switch Pro controller on PC
By Wes Fenlon last updated
Switch pad The easiest way to connect Nintendo's Switch Pro controller to your PC, wired or via Bluetooth.

A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities
By Wes Fenlon published
News It's all about the verticality.

The Monster Hunter Wilds roadmap includes Mizutsune, a gathering hub, and the return of the secret story boss
By Wes Fenlon last updated
Roadmap Capcom has revealed what to expect in its spring update, with a small teaser for summer's.

Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
By Wes Fenlon published
News Atlus's Kenichi Goto worried turn-based battles were beginning to feel outdated, but developing Metaphor brought him back around.

Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
By Wes Fenlon published
Most players love Koji Ise's signature interface designs, but they're also a barrier for a few.

Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
By Wes Fenlon published
News The longtime Yakuza/Like a Dragon developer considers its side stories vital to the overall narrative.

Wizards of the Coast gaming head says Baldur's Gate 3 'certainly raised the bar' and changed how they think about big budget D&D, but they still want 'different entry points' including smaller games
By Wes Fenlon published
News Not every D&D videogame going forward will be trying to replicate Baldur's Gate 3's dizzying depth.

Papers, Please creator Lucas Pope says 'it's a tragedy' his 2013 immigration sim now feels so on-the-nose: 'You want your work to be relevant, but at the same time, wow, I really wish it was not that f***ing relevant'
By Wes Fenlon published
news The fictional 1980s setting of Papers, Please doesn't feel so distant.

'Searches for Invisible Woman went up 3,000%': Marvel Rivals devs innocently reflect on how popular some of their heroes have become
By Elie Gould, Wes Fenlon published
News We all know why the searches were so high.
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