Apex Legends update: Season 2 details and patch notes

Apex Legends Wattson

Here's a running list of the most recent Apex Legends updates, with the full patch notes. First up is the latest update, and then details on Season 2 and the next Battle Pass. Scroll down to the bottom of the page for more details on Respawn's approach to patching Apex Legends, and jump over to page 2 for an archive of previous patch notes.

1.2 Patch notes: June 4, 2019


“Teamwork” and “Bonus Round” Badges

  • We are working on a server side patch for these ASAP.

PlayStation sign-in bug for new players

  • [affects Playstation only] There is an issue with some brand new players that do not already have an EA account linked to PSN being unable to sign into the game. We’re working a fix for this to get out ASAP.


  • Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
  • The Pit has about 2x the loot in it
  • Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.
  • Some loot added to the underground pit in the small town in Shattered Forest.
  • Added voice over lines that will callout Jump Towers when you ping them. You can now ping the jump towers.


  • Decreased the delay with items showing up in the menu when looting a Death Box.
  • Mini Map direction will now display correctly while in the ship or skydiving.
  • Improved server performance for some cases of rubberbanding when using items.
  • Removed an exploit that allowed a squad to have more than one of the same Legend.
  • Removed an exploit that allowed to "bunny hop" while healing.
  • Fixed issue where players might “bounce” off your squad when breaking off during a skydive.
  • Improved skydiving so it should feel more responsive and smooth.
  • Thermite grenades now cause damage to doors.
  • Squad Summary Page Improvements: cursor support added, players can now mute / report players from this page, players can now report teammates that have disconnected.
  • Caustic barrels can now be triggered or disabled by friendly teammates.
  • Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
  • Pathfinder’s Grapple now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.
  • When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.
  • Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
  • Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
  • Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
  • We've reverted the behavior of "Holster Weapons" so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
  • Added ability to fully customize button layout for controllers.
  • Added localized voice overs for all Legends that now supports: French, German, Spanish, Italian, Russian, Polish, Japanese, Mandarin
  • Fixed an issue where a player is unable to change their Party Privacy option.
  • Fixed the extra sway from the G7 crosshair while moving.
  • Fixed bug where cloaked Mirage was too noticeable.
  • Fixed a rare issue with using consumables while having a Caustic gas canister out.
  • Fixed an issue where shield cells and shield batteries would sometimes appear to be permanently stuck to the player.
  • Improved framerate when Sun shadow coverage is set High in Video options.
  • Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.
  • Fixed issue with bad framerate when using Bloodhound’s Ultimate.
  • Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
  • Fixed a crash related to model code.
  • Fixed issue where player would crawl very fast in place.
  • Fixed some rare cases of players getting stuck in geometry.
  • Fixed issue where Octane’s Stim trail would still linger after death.
  • Fixed cases where melee lunges could stop too far from their intended target.
  • Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.
  • Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.
  • Lots of minor fixes and polish to game stability and performance.

apex legends: the legendary hunt LTM

apex legends: the legendary hunt LTM

Apex Legends' first limited-time mode is The Legendary Hunt

The Legendary Hunt is a limited-time event running until June 18 where players can earn exclusive loot by completing challenges. You can earn entire Battle Pass levels just by finishing in the top five in a match. 

Pictured above is the Epic Master of the Hunt skin for Bloodhound, the Legendary Night Terror skin for Wraith, and the Legendary Honored Prey skin for the R-301 assault rifle. 

Apex Legends Season 2 Battle Pass details

The first details for Apex Legends' Season 2 Battle Pass have been revealed, and Respawn is making a lot of changes thanks to feedback. To level up the pass more quickly and encourage different styles of play, the Season 2 Battle Pass will feature daily and weekly challenges. Respawn doesn't want to completely change the game by adding weird requirements, but they say the challenges "should provide some interesting variation from game-to-game." New Legendary items have been added to every 25 levels of the Battle Pass, including level 1. The new setup should mean there's always something cool around the corner.

Badges and stat trackers are being removed from the premium path (they're still easily earned on the free path), though players will still have a seasonal badge that evolves over time. Voice lines rewards are also gone to make room for more crafting material rewards, ensuring that players will be able to craft the Legendary items of their choice.

Season 2 starts on July 2.

New Legend: Wattson

Wattson is the "smartest woman in the Frontier" but for some reason has decided to use her wild science skills to duke it out in a battle royale. She's a defensive powerhouse that can place laser barriers to funnel enemies into traps and fortify her team's position. When enemies pass through it, the whole squad is pinged, so it's handy for getting an idea of where other players are. 

Her ultimate ability brings down a pylon that destroys any grenades or rockets hurtling towards it. Conveniently, The pylon also recharges Wattson's barrier ability. While most characters charge into battle and are designed to be extremely aggressive, Wattson is more cautious. She's meant to be a shift in the game's meta, and Respawn wants players to have a broader range of options. 

Ranked mode

Season 2 will introduce a new ranked mode to Apex Legends. Players will progress thrugh six tiers, from bronze to Apex Predator. Each tier will have their own matchmaking, and as you work your way up the tiers, you'll receive rewards based on how you perform by the end of the ranked season. 


When Respawn added its widely-requested reporting tool to Apex Legends in the March 19 Season One update, almost half a million players had already been banned for using such cheats. As of May 2nd, the studio says that a total 770,000 players have been banned, partly off the back of this new reporting system. 

As it released this figure, Respawn underlined its commitment to stamping out cheaters. "We take cheating in Apex incredibly serious and have a large amount of resources tackling it from a variety of angles. It is a constant war with the cheat makers that we will continue to fight,"  writes Respawn community manager Jay Frechette. "We’ve been working closely with key experts across EA including: EA Security and Fraud, the Origin teams, our fellow developers at DICE, FIFA, and Capital Games, in addition to Easy-Anti-Cheat." 

Respawn also shared these related statistics: 

  •  We have blocked over 300K account creations 
  •  We have banned over 4,000 cheat seller accounts (spammers) in the last 20 days
  •  Total affected matches on PC impacted by cheaters or spammers has been reduced by over half in the last month due to recent efforts


In Apex Legend's season 1 update, Respawn set out how it hopes to handle updating its characters and weapons:

"Our goal is to make less frequent, better tested, higher impact changes, so it minimizes the effects on your time spent mastering a particular mechanic, weapon, character, etc.," writes the update, which was co-authored by four Respawn developers. "You shouldn't have to read our patch notes every few days just to keep up with how characters and weapons now work … We know y'all are putting a ton of time into the game and mastering every nuance (like Wraith portalling people off cliffs for the final kill lolz)."

As Apex's Season 2 approaches, Respawn has remained committed to the pace it set early on. Executive producer Drew McCoy told USgamer "Most people don't realize how long it takes to make anything" and "We're thinking years ahead at this point." McCoy also said that Respawn won't be making an Apex Legends 2, opting instead to nurture the existing game with updates in the long term.

Apex Legends Mozambique

The studio also shared a key detail around how it thinks about weapon balance. Respawn's goal isn't to make every gun equally viable ("We love y’all’s ‘Bique memes, so we’re hesitant to lose that,") but to deliberately build power differences between the game's weapons in order to create meaningful, fun discrepancies. "Our goal is to have a power curve of weapons," writes Respawn. "'Power curve' just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d [purple tier, level three] with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same."