Skip to main content

Amnesia: Rebirth is coming on October 20, so let's enjoy this fun new trailer

Audio player loading…

Amnesia: Rebirth (opens in new tab), "a harrowing journey through desolation and despair" from the happy fun-time gang at Frictional Games, will be out on October 20. The studio announced the launch date today with a new trailer teasing some of the things that players have to look forward to as they embark upon a supernatural journey through the Algerian desert.

Despite the impression the title might give, Amnesia: Rebirth is an entirely new game, set roughly 100 years after the events of Amnesia: The Dark Descent (opens in new tab). It will follow the nightmarish adventures of Tasi Trianon, who awakens alone and amnesiac in the desert and must piece together what's happened, and what to do next. The big difficulty is that she's not actually "alone" in the strictest sense, which means she's got more to worry about than simple starvation and exposure to the elements. As creative lead Fredrik Olsson told us in May (opens in new tab), "It's safe to say that Tasi is going through a shitty time in this game."

Rebirth promises to be similar structurally to The Dark Descent, but will employ new tricks and tactics that will reflect the studio's more sophisticated approach to storytelling—something we got a good taste of in Frictional's previous game, SOMA (opens in new tab)

"I think possibly the other big influence on this game has been our own experiences of working on SOMA," writer Ian Thomas said in our May preview. "It showed the studio that we could make games with a longer-form story, that builds up its horror over time rather than concentrating just on moment-to-moment gameplay."

Amnesia: Rebirth will be available from Steam (opens in new tab), Epic, and GOG.

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.