After five years in Early Access, Squad goes into full release with 100-player servers

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We took our first look at the mulitplayer tactical FPS Squad (opens in new tab) in December 2015, shortly after it debuted on Steam Early Access, describing it as an "exceptional military shooter (opens in new tab)" that blends the large-scale maps of Arma with the fast, high-intensity combat of Insurgency. Despite that early promise, or perhaps because of it, it's remained in Early Access ever since: It surpassed a million sales in mid-2019, and in January 2020 we said it had grown into "a military sim like no other (opens in new tab)."

Today, after nearly five years, Squad has finally left the "Early Access" moniker behind and is now in full release. The 1.0 update adds a new map, Fallujah, that developer Offworld Industries said is "one of our most dense city environments to date," and a new faction, the Middle Eastern Alliance. 

The big hook, though, is that 100 player servers are finally live—the Early Access release of Squad was capped at 80 players. That 20-player jump may not seem like a big deal, but it's something that players have been eagerly waiting for.

The full release of Squad doesn't signal the end of development. The roadmap at (opens in new tab) lays out plans leading into 2021 for new maps, factions, vehicles, gameplay changes, and more.

The second season of the Offworld Industries Squad Championship was also recently announced (opens in new tab), and is set to run from October 16 to December 6. 16 teams of 36 players each will compete in a Swiss-system tournament of four rounds: The top eight teams will move to a single-elimination bracket to compete for top prizes, while the remainder will go into a separate bracket for placing. Signups for the season will be open until October 2.

Squad is also on sale on Steam (opens in new tab) for $30/£24/€28—25 percent off the regular price—until September 30. The full, very long 1.0 patch notes are available here (opens in new tab).

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.