A new Half-Life: Alyx screenshot shows a very familiar error message
The missing model error, known to Garry's Mod fans and custom map users, can be seen in a recent HL:A screenshot.
If you've played games made in the Source Engine, like Half-Life 2, Portal, or Left 4 Dead, or if you've played around in Garry's Mod, or especially if you've used player-made Source Engine game mods or maps, you're extremely familiar with the Source Engine error model. It's a big, bright red 3D model of the word ERROR to signify that a model didn't load properly. The image above is the one I just placed in the Garry's Mod construct map.
When the error model shows up in a mod or a map they're pretty hard to miss. But it looks like even Valve itself, on the cusp of releasing a new Half-Life game, can still fall victim to the notorious Source Engine error model. Just yesterday Valve announced the release date for Half-Life: Alyx, and accompanying the announcement on Twitter were a handful of beautiful new screenshots. Here's one of them:
Lovely! But if you enlarge the image and look at the top left-hand corner, you can see a Source Engine error model sticking into frame. A quick glace might suggest it's some sort of sign on the building, but it's not. It's the good old error model. Hello, old friend.
Somewhat appropriately, being a Half-Life game, you can only see the lower half of the model. But it's there!
Valve's Brad Kinley confirmed the error was in fact an error on Twitter, noting that "I guess at least it shows they're not bullshots!"
Luckily, there's still some time for Valve to make sure all of its models load properly—Half-Life: Alyx will arrive on March 23.
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
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