A huge text adventure begun by anonymous creators 40 years ago was only completed this year

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(Image credit: Ferret Authors)

Jason Dyer has a blog called All the Adventures (via RPS) where he plans to play and write about every text adventure ever made, from the beginning. It is of course a gloriously doomed undertaking, just like the CRPG Addict's impossible quest to finish every CRPG in chronological order, which is why it's wonderful. Right now, Dyer is playing and blogging about Ferret, an obscure sci-fi adventure first released in 1982.

The original Ferret was made for the Data General Nova, a 16-bit minicomputer, and was only made available for PC with a DOS version released as a free download by the original authors in 2009. Ferret's anonymous creators, who worked at the UK division of Data General, explain that since their game was "Developed in stages, the game's architecture allowed the addition of extra phases in an incremental manner." And so they continued developing it, the updates ending with a "Final functional release with end game" that was uploaded on August 15, 2022.

That means it was 40 years between the first version of Ferret and one with an end game, which may technically be a record for "longest time a game has been in development". Good luck beating that, Beyond Good and Evil 2.

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As Dyer points out, Ferret has 3,449 objects and 1,785 rooms (though not all of them can be reached by the player). For comparison's sake, the original Zork has 60 objects and 110 rooms, while A Mind Forever Voyaging has 30 objects and 178 rooms. Ferret may not have as many words as Cragne Manor (a collaborative work made by 84 designers), but it's a big game. And one that's going to take a while for any player to finish. It's an old-fashioned game of trial-and-error puzzles where you usually find out you've made an error by dying.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.