The Chat by Mudita Heart
In the alarmingly fast-paced modern world, we've already moved on to other things, but for a few days, the question “Is it OK to punch a Nazi?” was a particularly hot topic on that there Internet. The Chat doesn't have the answer, but it is one of the better takes I've seen on the subject, taking the form of an interactive conversation with your child. In this short bit of IF you'll attempt to provide a definitive answer to a question that doesn't really have one; it's a neat framing device, and a novel way of exploring a complex issue.
Hyper Time Disruptor by Sybren Kruizinga, Rando Wiltschek, Friso Roolvink, Mitchel Bonnema, Menger & Meester
Meanwhile, the enjoyable, if a little slow to escalate Hyper Time Disruptor is a game about avoiding laser thingies in a series of twisty Tron-like tunnels. Touch one of these hazards, even once, and you'll be thrown back to the start of the stage, so you'd better get adept at moving the mouse to direct your zippy neon craft here and there.
V.H.S: Video.Horror.Story by Julien Metzger, Pierre Brouchet, Swann Klein, Antoine Bordes, Antoine Eschenbrenner, Aurélien Montero
I know, I know, you're sick of first-person, combat-less horror games, but here's an accomplished indie horror with a novel core idea. You see the world through the static of a VHS tape, meaning you can fine-tune the screen to see things hidden in the (super gloomy) world. Sometimes you'll need to twiddle the camera knob to bypass invisible objects; more often than not you'll use it to see invisible creatures, who will get right up in your chops if you get too close. There's a touch of Fatal Frame/Project Zero to V.H.S.' hidden monsters, and while this is nowhere near as scary as that seminal survival horror, it's great to see another developer take a tentative step into that spooky territory.
A Kishoutenketsu in the Countryside by HeskHwis
I don't know what a kish...*copy...paste...* kishoutenketsu is, but I'll assume it's a word that here means 'excellent PuzzleScript game'. I'm reasoning thus because this is an excellent PuzzleScript game, full of the requisite blocks to push and keys to collect in a top-down, turn-based browser world. The main thing I like about *copy...paste...* Kishoutenketsu is its gorgeous colour scheme; the end result being that this features a wonderfully atmospheric forest, ripe for thoughtful exploration.
The League of Lonely Geologists by Takorii
I prodded and poked at The League of Lonely Geologists for a while, and while I couldn't entirely fathom it, I appreciate its tactile world and sense of mystery. After joining its geological environment, you're left entirely to your own devices, your main device being your hand, which can be used to pick up shrubs, to theoretically find interesting rocks (I couldn't find any rocks), oh and of course to open magical portals to other realms. When or if you manage to find a rock, you can add your discovery to an online logbook, which features every discovery made in the game so far, by other players or by your good self (should you happen to be so fortunate). This is one of the better geology games out there—in the exhaustive geology genre, League would sit somewhere near the top of the teetering rock pile.
Polka Dot Pirate by Daniel Linssen, Jared Hahn
Just look at those undulating dots. Dots dots dots. Dots upon dots. There are lots and lots of dots in the buoyant Polka Dot Pirate, which asks you to rove a roiling sea in search of treasures. Some of these treasures will change your nature in mysterious ways; others can be given to your piratical chums, who are similarly roaming the polka dot waves in search of loot. This is one you'll need to figure out a little bit, but the sights are pleasant enough to make that worth it.