It's the weekend, which means it's time for the PCG Q&A. We ask a question to our PC Gamer writers, then you answer the same question in the comments below. This week brings out the worst in us all: What's the meanest thing you've done in a game?
Wes Fenlon: Knights of the Old Republic
Knights of the Old Republic 2 took a nuanced look at the differences between the light and dark sides of the Force, challenging what you think of as good and bad and the justifications for your actions. It was thoughtful enough to make me strive to be better, to do what I thought was the right thing, even when that thing had complicated repercussions. But the original KotOR wasn't that thoughtful, and its more traditional light vs. dark breakdown made the dark side way more fun.
The powers! The powers were so much better. And the rewards were, too! Why do a fetch quest for some dumb alien for 100 credits, when I could then bully him into giving me 200? Why would I listen to Carth Onasi blather on when I can make him miserable, crushing his moral righteousness with every decision? Why let Bastila be Malak's servant when she could be my own?
I think I made the meanest possible decision at every point in Knights of the Old Republic, and was rewarded each time with a more entertaining story and cooler abilities. Honestly, though, making Carth miserable was reward enough in itself.
Chris Livingston: Team Fortress 2
Way back in 2008, Team Fortress 2 released it's second major update, centered around the Pyro. One of the new weapons was the Axtinguisher, an axe that would result in a critical hit to an enemy on fire. At the time, to unlock the new weapons, you needed a bunch of achievements first. So, I went to an achievement server and started grinding.
Some of the achievements required teamwork, such as delivering a certain amount of damage while being healed by a medic. At some point during my grind, another player appeared and offered to help me out. For hours this extremely nice guy helped me grind out all the Pyro achievements I needed to unlock all the Pyro's new goodies. Finally, my eyes bleary, my wrist cramping, I ticked over into completion and had my new Axtinguisher.
'Now help me?' the player asked in chat, wanting to farm his set of achievements. I glanced at the clock. It was about 3 am. I had to leave for work in three hours. There was absolutely no chance of me helping this incredibly generous person who had devoted his entire night to being my assistant. I know, it's a terrible thing to just quit without a word and leave him stranded. But even more terrible is what I actually did. I wanted to test my new Axtinguisher, so I set him on fire, hit him with the axe, killed him with a crit, and then I quit without a word. Damn me. Damn me to hell.
Tyler Wilde: Rocket League
When playing Rocket League it is generally considered unkind to, while winning 8-0, score a ninth goal at the buzzer for no reason other than to watch your own replay, which as the timer hit zero will conclude with the match immediately ending. It's not the meanest thing in the world, but obviously unsportsmanlike, and I always feel bad about it, even when I do it on accident, and especially when I do it on purpose, which I only do because it's so hard to resist an open net. If that isn't mean enough for you, here's a college football game that ended 222-0 (opens in new tab), which is pretty mean.
Steven Messner: Runescape
Back in the early days of Runescape, long before its multiple overhauls, scamming was a pretty common and easy to pull off activity. There wasn't much moderation back then, so it was largely the player's responsibility to make sure that any trade deals wouldn't go awry. It was a lesson I learned the hard way after having a full set of adamantium armor—the second best at that time—stolen from me. The scammer used a well-known exploit to swap items in the trade window at the last second before both players accepted the deal, so thinking that I was getting an amazing deal for selling my armor, I instead got some useless bones. I was furious and looking for payback.
A few minutes later, walking along the road penniless and armorless, I spied another relatively new player wearing a set of steel armor. It was hardly expensive and I could've had my own set in just a few hours of grinding, but for a new player steel armor was a big deal. I wanted revenge, and this poor sap was going to be my victim. I walked up to him and asked about his armor and began telling him that it was possible for me to 'trim' his armor. At the time, the developers Jagex had recently rolled out variants on a few armor sets that had a cosmetic lining around their edges that looked pretty cool, so most players were after it. I told this poor sap that if he gave me his armor, I would return shortly with it trimmed.
Of course, that was a total lie, it was impossible to modify already existing armor like that. Still, he handed it over and I walked off with my new set of steel armor. I didn't even wait until I was out of eyesight to put it on. About an hour later, I started getting messages from the poor guy eagerly asking if I had trimmed his armor and when he could expect it back. I didn't have the heart to tell him, so I just ignored him. Every day for about a week he messaged me, and every time I wouldn't reply. It was a heartless thing to do—especially because the armor was barely worth anything to me. I had replaced it for something better within the day. I'm a monster.
James Davenport: Kingdom Come Deliverance
I know I've done worse. I've selectively blocked these memories to maintain a healthy self-image, but yesterday's incident is too fresh to forget, I'm afraid. I'm no real monster like Steve or Chris, but last night during a session of Kingdom Come, I went through the woods just to see what I'd find. What I found was a hunter, someone I suspected of poaching due to how rude he was when I arrived. I walked up to say hello but he told me to get lost right away. I stuck around because fuck that guy. He brought out his fists, I brought out my sword, he brought out his sword, and I stabbed him enough times to send him running off through the forest.
I could've let him go, but I didn't. I chased him for a few minutes, set on murdering the poor man. 20 hours in my Henry was a fairly virtuous kid, kind to strangers and non-violent whenever possible. But here I was running down someone because they were rude to me. Clearly I was imprinting a personal, petty desperation for revenge onto this Good Virtual Boy, and he would be my unwilling puppet until the deed was done. It took a few arrows to the back to slow the guy down, each smacking into his back with a dull thud. The final arrow dropped him to his knees with a groan. His body went slack and the woods were silent again. I didn't feel any better, but I made a decent amount of coin off flipping his clothes and weapons.