Watch a grown man kick a child in the face in the Tekken 7 release date trailer

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Bandai Namco said in June of 2016 that Tekken 7 will be released for the PC, and other platforms, in "early 2017." That's not quite the case, as it turns out, but it's close. The official word went out today, along with news about the season pass and preorder bonuses (and a wonderfully bonkers trailer), that it will in fact be out on June 2. 

The Tekken 7 season pass will include three content packs, each with "new playable characters, new stages, a new game mode, costume packs, and a bonus 35-piece Metallic Costume Pack." Pricing hasn't been announced for either the pass or individual DLC packs, but the deluxe edition of the game on Steam, which includes the season pass, is $25 more than the standard release, which is usually a pretty good indicator of where the price will fall. 

Preordering the game will net access to Eliza, "the famed vampire character that made her Tekken debut in Tekkn Revolution." The Tekken 7 listing on Steam clarifies that the bonus is not exclusive, and that preordering will just put her in your hands "before anyone else." Whether that means she'll be given to all players eventually, or simply be made available for separate purchase, hasn't been clarified. 

Super-committed Tekken fans will also have the opportunity to spring for a Tekken 7 collector's edition, with a special case, soundtrack, and "spectacular" 12-inch-tall statue of Kazuya fly-kicking Heihachi in mid-air. It's only being released for consoles, however, so if you want to play the game on your PC and have the swanky statue on your shelf, you'll have to buy it twice. Boo.

We shared some thoughts about Tekken 7, and why PC fighting game fans should be excited, right here

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Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.