Here's how to craft in Warhammer 40K Darktide

Darktide crafting - Hadron Omega 77 talking to the Reject
(Image credit: Fatshark)

The Darktide crafting system is one of the more anticipated features for the Warhammer 40K game, letting players tinker with their weapons and curios, but also do a bit of a buildcrafting for their character. The Shrine of the Omnissiah, which effectively functions like the forge from Vermintide 2, currently lets you upgrade equipment and reroll select perks.

If you've just started playing the game, you might be looking for some tips, which Darktide class to choose, or how cosmetics work. Either way, here's how Warhammer 40K: Darktide crafting works, as well as where to find the materials you'll need, such as Plasteel and Diamantine.

How crafting in Darktide works

Fatshark has added the first elements of the Darktide crafting system, letting you tinker with your weapons and curios with the techpriest at the Shrine of the Omnissiah. This unlocks at trust level four for all Rejects and you can get there by heading right from the Mourningstar spawn point and running down the corridor. 

At the moment, there are two things you can do which cost Plasteel and Diamantine. The Consecrate process lets you upgrade the rarity and power of a weapon/curio, adding requisite perks and blessings. The higher the rarity you want to attain, the more it will cost. The max rarity is currently orange. Here's the price for each upgrade jump for both weapons and curios: 

  • White - Green: 150 Plasteel
  • Green - Blue: 50 Diamantine, 200 Plasteel
  • Blue - Purple: 150 Diamantine, 400 Plasteel
  • Purple - Orange: 350 Diamantine, 800 Plasteel

The second process—when you Refine an item—lets you change one of the perks on a weapon or curio in exchange for Plasteel and Diamantine. Once you've chosen a perk to reroll, you can't reroll any of the others.  The cost seems to be based on the perk, but generally it costs more the higher rarity the item, with blue rarity and lower only costing Plasteel. Here are the equipment rarities, and what they mean for perks and blessings:

  • White: Nothing
  • Green: One perk
  • Blue: One perk, one blessing
  • Purple: Two perks, one blessing
  • Orange: Two perks, two blessings

Curios only ever have one blessing, and the rest are perks, i.e orange rarity curios have one blessing and three perks. Unlike Vermintide 2, these blessings seem to basically be the same as perks in terms of what you can get. You can generally acquire everything up to rarity purple from the Requisitoriums, or as a reward for completing missions. With that in mind, it probably isn't worth it to upgrade anything below blue rarity. Once you upgrade, your weapon will acquire a new random stat and random blessing, depending on what level you are boosting it to. 

Where to find Plasteel and Diamantine

To consecrate your weapons, you first need Diamantine and Plasteel. Both can be found in missions, either in containers or just lying around marked with a crafting symbol. The good news is that any crafting materials that are picked up count for everyone in the squad, so you don't need to try and squirrel them away for yourself. It seems like the higher the difficulty level, the more crafting materials you are likely to find, and as far as I can tell, you can't find any Diamantine on Sedition difficulty missions.

It might seem like a lot of crafting materials to farm in order to consecrate, but to put it in perspective, I upgraded my chainsword from blue to orange in a single evening by playing Malice difficulty missions and keeping an eye out for Diamantine and Plasteel stashes. If you're actively searching for scriptures or grimoires, you're likely to come across a few crafting materials as well.

Sean Martin
Guides Writer

Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.