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Unexplored 2 is playable today via Fig's Open Access

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Unexplored 2 is the sequel to one of my favorite roguelikes of the last several years, and it looks cool as hell: you can read all about it in my interview with creator Joris Dormans (opens in new tab). It's an ambitious sequel that takes the roguelike out of the dungeon into a vast world, using the first game's brilliant procedural generation to weave in unique stories. Also, it's playable today.

Unexplored 2 is launching into Fig's recent Open Access program, which is like a combination of Steam Early Access and Fig's normal crowdfunding. It's an open-ended crowdfunding campaign where backers can get access to the game, and there's a roadmap that shows what the developers plan to work on as development progresses.

"Our ability to finish Unexplored 2 is not dependent on the success of this campaign," the page reads. "While any additional funds derived from a fruitful run on Fig would certainly go towards increasing the scale and quality of the finished game, raising cash isn’t our primary motivation. Community feedback is the reason we’re here."

Echoing Dormans' comments in my interview, the campaign says player feedback is crucial for a game with this many complex procedural systems. It also says that "the gameplay is currently at a fairly rudimentary work-in-progress stage," but it's definitely an early build, launching to coincide with the PC Gaming Show. So if you want to get in early and see how the sausage is made, this is the campaign for you.

You can check out Unexplored 2 in Open Access on Fig right here when it goes live today (opens in new tab).

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter (opens in new tab) and Tested (opens in new tab) before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).