Ultima Online has a special shield if you've been playing for 25 years
A quarter of a century.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
At this kind of distance, it's much easier to see how important Ultima Online is in the history of videogames. It wasn't the first MMOG, but it is perhaps the foundational game for what we'd come to think of as MMOGs, and its influence can be found in everything from the obvious (World of Warcraft and even much more contemporary examples like New World) to edge cases such as Minecraft's crafting system.
Ultima Online is a landmark, and that is most obviously shown in the fact it's still a going concern: servers remain live to this day, and the game receives regular if small updates. This month marks 25 years since the game launched and, alongside a merry in-game celebration (including drinks vouchers and a 'troll kissing booth'), Ultima Online also offers one of the most remarkable in-game collectables you'll see: a shield that reflects a player having spent 25 years playing the game.
Hildebrandt shield
- As special recognition for unprecedented support of Britannia, this account-bound shield is available for claim and use by accounts 25 years old or more.
- 30% chance to flame strike a mob on successful parry and a 5% chance to flame strike unsuccessful parry, does not proc against other players or pets.
- Valid destination target for transmogrification potions
- Invalid origin target for transmogrification
- Can be dyed with natural, metallic and promotional dyes
- Can be repaired via blacksmithy
- Will display an informative gump when double clicked
As well as the shield, players with this kind of vintage account can claim the title 'Founding Citizen of Britannia' which, yeah, fair enough.
All players are receiving a 25th anniversary card in-game, and a token which can be traded for various gifts. These include a silver shield bearing a stylised version of the Ultima Online Charter Edition box art, alongside an inscription of the game's launch date on September 24, 1997. There's also a silver anniversary tome which shows a randomised landscape of Britannia and plays a nice tune. Alternatively, sod the shield and books and claim a skull-shaped bottle of intoxicating liquor which promises to "inebriate the imbiber." Well, it is a celebration.
Designer Raph Koster, who was one of the key figures in Ultima Online's development, took to his blog to muse on the 25 years that have passed since Ultima Online's release.
"I note a lack of thinkpieces and articles, this time around," Koster writes. "The fact of the matter is that the most frequently targeted gamer audience wasn’t born when UO came out. A lot of the folks streaming about games weren’t born yet either.
"I saw a post on Reddit yesterday that asked 'how come no other MMOs have done open world housing, besides ArcheAge?' Ah well…."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
That's something of an inevitability for a game of this age. The great stories have largely been told (and here's a collection of them), the 10th and 20th anniversaries brought out the tributes, and yet here Ultima Online still is. Not just the game itself but that undeniable through-line.
"In many ways the influence of UO is so pervasive that it isn’t visible," writes Koster. "Whether it’s Runescape, Minecraft, Eve, DayZ or Neopets, those younger folks probably played something that was inspired by UO in some fashion, and don’t realize how big a shift from prior games it represented. These days, when people say they are sick of crafting being in everything—it makes me want to apologize a little bit. Won’t apologize for games that let you sit, decorate a house, or go fishing, though."
Koster points to some great older articles for those who want to learn a little more about Ultima Online. One of them is this GDC talk, which comes with a lovely anecdote:
"A thing you cannot see in the vid—when at the very start Starr [Long] asks how many people in the room worked on Ultima Online, a lot of people in the room stood up. And when asked who played—it was almost everyone. A nice moment."
The classics, of course, don't always get the universal praise they might deserve. "Ultima Online when it first came out got a pretty mixed reception. Including picking up the 'Coaster of the Year' award (which made more sense when games came on CDs). But it did pick up plenty of awards at the time."

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

