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Tim Schafer explains why Microsoft now owns Double Fine Productions

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Double Fine Productions dropped a new trailer for Psychonauts 2 today at Microsoft's E3 event, and also slipped in a very surprising announcement that it has joined Xbox Game Studios. Why has the famously independent (and weird) studio decided to throw in its lot with the Big Green Behemoth? Tim Schafer explains. 

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In a followup video, Schafer said that all kidding aside, "it's actually really great" and that the deal will have no impact on the studio's structure or the projects it takes on.

"Being independent for almost 20 years has given Double Fine a distinct identity and unique spirit that goes really deep here, and no one can change that. And nobody wants to," he said. "Microsoft wants us for who we are and the kind of games we're already making."

What it will do, he explained, is enable the studio to make the kinds of games it's famous for without having to pitch them to every publisher under the sun. And while the studio will be focused on Xbox, Xbox Game Pass, and PC, he also confirmed that all existing commitments to Psychonauts 2 backers will be fulfilled on all promised platforms. 

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.