Tencent acquires majority stake in Don't Starve studio Klei Entertainment

Don't Starve
(Image credit: Klei Entertainment)

Canadian studio Klei Entertainment, the developer of indie hits including Mark of the Ninja, Don't Starve, Oxygen Not Included, and Griftlands, is indie no more. The studio announced today that Chinese gaming giant Tencent has acquired a majority stage in the company, a deal that founder Jaime "Bigfoot" Cheng said "helps us navigate a changing industry, and helps us focus on what we do best: making unique experiences that no one else can."

"As part of this agreement, Klei retains full autonomy of creative and operations across all aspects of the studio, including projects, talent, and more," Cheng said on the Klei forums. "There are some boring accounting changes that we will need to adjust to. Other than that, I will continue running the studio as before, with no changes to staffing, projects or other operations."

Despite its massive size, Cheng said that "Tencent is the only company that we felt would let us retain the level of control that we demand." He also noted that Klei has previously worked with Tencent on all of its game releases in China since Don't Starve Together in 2016.

"Players in China make up a large proportion of the players of our games, and we have been supporting them alongside our North American operation for several years," he said. "We don’t expect significant operational changes for China or anywhere else in the world, but we do expect that this partnership will help us to better support our players in China."

A September 2020 report said that after banning the WeChat app, the US government was considering similar action against Tencent. In January, however, Reuters reported that the plan, which also included Alibaba and Baidu, had been put on hold. Klei's latest game, the deck-building roguelite Griftlands, is now in Early Access on Steam and expected to go into full release later this year.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.