Second Life is banning gacha style transactions next month

Second Life
(Image credit: Linden Labs)

It may be approaching its 20th birthday, but Second Life is still enormously popular: It still attracts daily player counts of over 50,000, and its self-contained economy was worth $500 million back in 2018. A big part of that economy is the trade in cosmetics, which vendors create themselves using software like 3D Studio Max. Inevitably, gacha mechanics are rife, with players able to pay, for example, $9 for a chance to purchase cosmetics worth considerably more than that

But that's about to change. Due to a "changing regulatory climate" Second Life studio Linden Lab has announced that starting August 31, chance-based content purchases—gacha, in other words—will be banned entirely. Vendors selling gacha content will need to "re-tool their products" or else face enforcement starting September 1. This re-tooling will presumably involve eliminating any randomisation and just selling owned items the old fashioned way: with a plain old transparent price attached.

"We did not make this decision lightly and we understand that it will impact creators as well as event organizers and certainly the shoppers," Linden Lab's announcement reads. "We look forward to fun creative ways of engagement that will come instead."

Linden Lab's move is dramatic, but it comes amid growing unease with gacha mechanics and loot boxes, and the debate over whether they constitute gambling. The most notable recent case is FIFA Ultimate Team, which EA Sports president Peter Moore reckons isn't gambling, but more like "collecting cigarette cards in the 1920s and '30s". Battlefront 2's loot boxes helped bring the mechanics' exploitative potential into the spotlight.

Relatedly, Second Life gacha vendors were subject to widespread hacking back in 2017, as Steven reported back then

Shaun Prescott
Australian Editor

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.