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Phoenix Point nails down September release date, will be on Xbox Game Pass for PC

Phoenix Point, the upcoming X-COM-alike being developed by original X-COM creator Julian Gollop (technically Snapshot Games, the studio he co-founded in 2013), will be out on September 3, the developer announced today. And with the new date now carved in stone, it also released a new cinematic video illustrating the changing nature of the war against the alien invaders. 

It's a little weird, and I half-expected that it was building to a punchline of some sort. But it's symbolic, you see: Enemy forces will mutate over the course of the game, giving them new appearances and abilities that you'll have to deal with in the field. Your own soldiers will also be customizable to various extents, through base classes and specialization options, and also by belonging to one of the game's three major human factions. 

"Led by a massive Alien Queen, the game’s enemies transform and evolve according to the choices players make over time," Snapshot explained. "Given the power to mutate their own troops to gain an advantage, Earth’s last desperate defenders will have to decide how much humanity they’re willing to sacrifice to save mankind from this ever-changing extraterrestrial threat." 

Interestingly, Phoenix Point was announced as an Epic Games Store exclusive in March, but Snapshot said today that it will also be available on the Microsoft Store, and will be included with the Xbox Game Pass, which went into open beta this week. The system requirements have also been posted on the EGS


  • OS: Windows 7 SP1+ (64-bit), 8, and 10
  • CPU: Intel Core i3 / AMD Phenom II X3
  • RAM: 8GB
  • GPU: Nvidia GeForce GTX 660 / AMD Radeon R9 270
  • DirectX: DX11


  • OS: Windows 7 SP1+ (64-bit), 8, and 10
  • CPU: Intel Core i5 3GHz / AMD FX series 3.2GHz
  • RAM: 16GB
  • GPU: Nvidia GeForce GTX 1060 / AMD Radeon R9 390X
  • DirectX: DX11

Gollop shared some thoughts with us about his vision for Phoenix Point earlier this year. It sounds very promising.

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.