Half-Life 2: Episode 3 fan project gets finished script and 'in-engine' teaser

Former Valve writer Marc Laidlaw outlined his ideas for the story of Half-Life 2: Episode 3 last August, a bizarre, bare-bones tale of a research vessel in the Antarctic that's phasing in and out of time and space. That led a team of die-hard fans to launch an effort to bring Laidlaw's vision to life in the form of Project Borealis, named after the ship at the center of Laidlaw's story. 

The team announced today that its first-draft take on Laidlaw's tale, which was at roughly the half-way point at the end of 2017, is now complete—and work has come along far enough that it has also released a short "in-engine" video showcasing weapons, movement, and flashlight animations. 

"The writing team has taken the plot points outlined in Marc Laidlaw’s Epistle 3 and fleshed out the details and gameplay elements into a full and engaging script," the Project Borelias team wrote. "Since finishing this first draft, the rest of the team have had the opportunity to give constructive feedback, and the writing team is now working on incorporating some of those suggestions into a second draft."

Gordon Freeman's animations are working well, on the same timing as in the original games but with "some subtle flair of our own." Early levels are on the process of being blocked out for preliminary testing, and "huge strides" are being made in the creation of new environmental assets. Work on rendering techniques, physics updates, a graphics settings menu, and a new sound system are also underway.

There's a bit of new concept art to look at too, including a few images of an updated Combine Elite helmet and Alyx in some winter duds.

It's still a very long way from complete (and you should probably temper any "play it soon" hopes you may be holding onto: If there's one thing we've learned over the years, it's that large scale fan projects are slow going) but with the project picking up speed, the mod team is also looking to fill some spots. If you have relevant experience and want to get involved, you can sign up for some action on the Project Borealis recruitment page

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.