Eldritch dev discusses going indie, taking on big publishers in post-mortem post

Indie Lovecraft-alike Eldritch landed big last fall, earning itself a positive review and some kudos after only a few months of development. Now its designer, David Pittman, formerly of 2K Marin and BioShock 2 fame, has written up an extensive post-mortem on the dark, unknowable secrets inside the black heart of indie game creation. In addition to talking frankly about the game's budget and income, Pittman also revealed the absolute power of a Steam Sale to spike a game's numbers.

Image: David Pittman

“I thought I was looking at the wrong numbers at first; Eldritch had literally doubled its units sold overnight! Even at such a low price, the revenue from the flash sale exceeded the total revenue of the Autumn Sale and the rest of the Holiday Sale combined,” he writes.

Pittman's look back at his first indie title is a must-read for anyone making a game and trying to keep themselves fed at the same time. For more on Eldritch, check out the full analysis on Pittman's blog , read Chris's review of Eldritch, and check out the game on Steam .