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  1. Games
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  3. Brigador

Brigador 4K gallery

Features
By Wes Fenlon
Published 22 October 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 1 of 27
Page 1 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 2 of 27
Page 2 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 3 of 27
Page 3 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 4 of 27
Page 4 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 5 of 27
Page 5 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 6 of 27
Page 6 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 7 of 27
Page 7 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 8 of 27
Page 8 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 9 of 27
Page 9 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 10 of 27
Page 10 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 11 of 27
Page 11 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 12 of 27
Page 12 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 13 of 27
Page 13 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 14 of 27
Page 14 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 15 of 27
Page 15 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 16 of 27
Page 16 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 17 of 27
Page 17 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 18 of 27
Page 18 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 19 of 27
Page 19 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 20 of 27
Page 20 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 21 of 27
Page 21 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 22 of 27
Page 22 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 23 of 27
Page 23 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 24 of 27
Page 24 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 25 of 27
Page 25 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 26 of 27
Page 26 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 27 of 27
Page 27 of 27
Wes Fenlon
Wes Fenlon
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Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

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