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  1. Games
  2. RTS
  3. Brigador

Brigador 4K gallery

Features
By Wes Fenlon published 22 October 2015

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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 1 of 27
Page 1 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 2 of 27
Page 2 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 3 of 27
Page 3 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 4 of 27
Page 4 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 5 of 27
Page 5 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 6 of 27
Page 6 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 7 of 27
Page 7 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 8 of 27
Page 8 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 9 of 27
Page 9 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 10 of 27
Page 10 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 11 of 27
Page 11 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 12 of 27
Page 12 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 13 of 27
Page 13 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 14 of 27
Page 14 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 15 of 27
Page 15 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 16 of 27
Page 16 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 17 of 27
Page 17 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 18 of 27
Page 18 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 19 of 27
Page 19 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 20 of 27
Page 20 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 21 of 27
Page 21 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 22 of 27
Page 22 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 23 of 27
Page 23 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 24 of 27
Page 24 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 25 of 27
Page 25 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 26 of 27
Page 26 of 27

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Brigador is my jam: a cutthroat isometric mech game that harkens back to the pixel art of Command & Conquer, but with more mechs. And drenched in neon. With ominous synths in the background. And, as Tyler wrote, it has bigass guns. This is, obviously, a plus.

The isometric cityscapes are fully destructible and densely packed with an absurd amount of detail. And I get a little thrill from swiveling my mech to face each building and see the lights play over it, modulating color and contrast. It's an exciting application of 2015 technology to the late-90s art style.

I captured Brigador at 4K by downsampling with Nvidia's Dynamic Super Resolution. It's hard to pick out the detail in each image in this small size, so make sure to click the "expand" icon at the top right to view them in full 4K.

Page 27 of 27
Page 27 of 27
Wes Fenlon
Wes Fenlon
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Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

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Tempest Rising's first major update targets the Command and Conquer successor's multiplayer, adding 6 maps, a 2v2 ranked mode, and an extensive balance overhaul
 
 
Game of Thrones: War For Westeros cinematic trailer preview of one of the dragons, it's flying over head in the dark and lighting up ground units
Game of Thrones RTS has a dragon R&D team dedicated to answering burning questions like 'do the dragons explode when they die?'
 
 
Latest in Features
Vex standing in front of a fiery blaze in Borderlands 4.
Borderlands 4 shed its iconic UI and all it got was this stupid live service-y inventory that doesn't let me filter my crap properly
 
 
Borderlands 4 respec: Vex running towards a large Ripper while firing a corrosive weapon. Vex's summon Trouble and Rafa are also running towards the enemy in the background.
Is Borderlands 4 the series at 'its most potent', or 'uninspired' and 'painfully dull'? The PC Gamer team is divided
 
 
Astronaut birds gaze lovingly at some kind of shining artefact.
I thought the new space factory management sim from the creators of Dorfromantik would be just as cosy, but now I'm panicking over my twisted interplanetary production lines
 
 
Nvidia RTX 5090 Founders Edition graphics card on different backgrounds
Are high-end GPUs even worth buying anymore? I'm starting to have my doubts
 
 
Selection of wireless gaming peripherals, including an Xbox controller, an Audeze Maxwell headset, Lemokey L1 HE keyboard, and Keychron M5 mouse
Of all that's wireless in this gaming life, gaming keyboards aren't just entirely pointless they're [expletive deleted] annoying
 
 
A screenshot from Misty Judgment showing a smiling woman
Five new Steam games you probably missed (September 15, 2025)
 
 
  1. Asus Zephyrus G14 and Razer Blade 16 gaming laptops
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    Best gaming laptop in 2025: I've tested a ton of notebooks this generation and these are the best in every category
  2. 2
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  3. 3
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  4. 4
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. Humanscale Freedom Chair with Headrest
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    Humanscale Freedom Chair with Headrest review
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    Strange Antiquities review: Solve dozens of little mysteries in a creepy yet cozy curio shop
  3. 3
    Medion Erazer Scout 15 E1 gaming laptop review
  4. 4
    Hollow Knight: Silksong review — Worth the pain
  5. 5
    Asus ProArt Case PA401 review

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