2015 Personal Pick — Rainbow Six: Siege

Rainbow Six In Progress

SHAUN PRESCOTT's 2015 PERSONAL PICK

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Along with our group-selected 2015 Game of the Year Awards, each member of the PC Gamer staff has independently chosen one game to commend as one of the year's best.

Rainbow Six Siege

That paints a picture of a punishing game, and it is. While tutorial videos and singleplayer training ‘situations’ are present, neither are ample preparation for the pressure of facing other human beings. The inherent unpredictability of other people, mixed with the two dozen operators and fully destructible maps, results in a game that doesn’t feel small, despite having only two PvP modes in bomb disposal and hostage capture. It’s early days, and the scenarios are likely to become repetitive over time, but all forthcoming maps and modes will be free.

I’ve played a fair bit of Siege with randoms and had fun doing so. I’ve also played matches where no one on my team uttered a word. Predictably enough the latter scenario is most common, but unlike what many are claiming, silence doesn’t break the game. In fact, I’d implore you to go ahead and try the game even if you don’t have a solid crew or even a headset. At this early stage, Rainbow Six: Siege has a healthy, non-toxic community, and collaboration is possible without speech—especially on PC (though the forthcoming Hardcore playlist will necessitate headsets, given the lack of team outlines).

Siege isn’t like any older Rainbow Six games you’ve played, but you know what? Good. Let go. This is an incredible shooter, frightening and liberating in equal measure, in the way it rewards brain over brawn and removes the focus on twitch—a good thing if you’re getting on like me. You might not even shoot a bullet during an average Siege round, and that’s okay. If Ubisoft can keep the community happy with regular communication and updates, then only bad luck can stand in Siege’s way.

Shaun Prescott
Australian Editor

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.