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The Torment: Tides of Numenera beta has been delayed

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Torment: Tides of Numenera

InXile Entertainment said in early November that Torment: Tides of Numenera, the long-awaited spiritual successor to the inexplicably-unsequelized Black Isle RPG Planescape: Torment, would hopefully be out in 2016, and that the beta test release would go out "before the end of this year." But today the studio announced that there's been a slight change in that schedule.

"Torment is in that exciting stage where things are coming together rapidly, and it's been amazing over the last few months to see so many elements of the game take shape," inXile's Chris Keenan said in the most recent Kickstarter update. "We want to continue cleaning up some rough edges so that you can have the best experience possible. For that reason, we are planning to release the Torment Beta Test early next year so we can deliver a more polished and complete Beta Test."

The good news is that the beta will be a "legitimate hands-on," Keenan said, with more than ten hours of gameplay "on a normal playthrough," whatever that is. He also posted a new screen showing off the headquarters of the Order of Truth, one of the factions in Sagus Cliffs, an area similar to the Hive in Planescape.

"The Order of Truth is dedicated to the study of numenera—artifacts of long-dead civilizations that inhabited Earth millions of years ago. Its adherents, known as Aeon Priests, have established enclaves throughout much of the known world. In the city of Sagus Cliffs, far from the lands where the Order arose, the Aeon Priests are few, and not all of them share the high principles of their distant brethren," designer George Ziets explained. "Fortunately for them, Sagus Cliffs sits atop a massive trove of numenera, layer upon layer of ancient cities and long-forgotten technologies, waiting to be unearthed. The local headquarters of the Order is inside an ancient starship, abandoned countless millennia in the past and locked in the accumulated sediments of the ages."

The update also contains some insights into how the developers went about incorporating backer-created content—items, monuments, and NPCs—into the game, as well as a bit on forum badges for backers, as well as "general news," which is basically that inXile has opened a new studio in New Orleans.

Thanks, RPG Codex.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.