The Suicide of Rachel Foster is a Gone Home-meets-Firewatch mystery in an old hotel

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The Suicide of Rachel Foster is an eerie-looking first-person narrative adventure game set in a "desolate mountain hotel" in the early 1990s. Trapped by a blizzard, and with no connection to the outside world beyond the disembodied voice of a distant FEMA agent, players will explore the hotel in an effort to piece together "a dark family mystery."

If that setup, and the trailer, strike you as a little familiar, the odds are good that you've played Gone Home (opens in new tab), What Remains of Edith Finch (opens in new tab), and/or Firewatch (opens in new tab) at some point over the past few years. The similarities are not subtle—but, on the other hand, if you're going to take inspiration from other games, you could do a lot worse than those three.

Publisher Daedalic Entertainment describes The Suicide of Rachel Foster as "a thriller about love and deception," with bits of mystery and horror here and there, all built on "intriguing, touching, and mature storytelling." Daedalic is generally pretty solid on that front, Goodbye Deponia (opens in new tab) notwithstanding, but the game is actually being developed by One-o-One Games (opens in new tab), an Italian studio whose one previous release—a Mad Max-knockoff twin-stick shooter for mobiles—doesn't offer much insight into the depth of its narrative capabilities.

Still, I like the looks of the trailer, and I do enjoy a good mystery, so I really hope this turns out to be one. The Suicide of Rachel Foster is available for pre-purchase on Steam (opens in new tab), and will go live on February 19.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.