The PC Gamer Show Special: Chris Avellone, Justin Ma and Matthew Davis talk Into the Breach

 What's the secret sauce of Into the Breach's incredibly readable UI? How do the Vek decide what to attack? Are they aliens? What percentage of players have managed to clear the game on hard? Justin Ma and Matthew Davis sit down to talk about the long four year development that led to Into the Breach, and Chris Avellone joins to talk about writing one of the best PC games of the year so far.

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Your flapping heads for this episode:

Wes Fenlon (opens in new tab)

Justin Ma (opens in new tab)

Matthew Davis (opens in new tab)

Chris Avellone (opens in new tab)

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter (opens in new tab) and Tested (opens in new tab) before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).