I can finally look forward to the best chance I have for merging my consciousness with the Heavy as he bellows his way across Gold Rush. Valve put out a notice yesterday announcing the Oculus Rift's VR sorcery will soon work for Team Fortress 2 in a free update later this week, marking the first Valve game to take advantage of the Kickstarted , consumer-priced goggles.
Rifters, as I'm calling them from now on, can switch on a new "VR mode" in the free multiplayer shooter's options to make use of the hardware's low-latency head-tracking and high FOV. Speaking to Engadget , Valve programmer Joe Ludwig says Team Fortress 2 was "sort of the obvious choice" for the Oculus' shakedown because of the community's willingness in the past to serve as guinea pigs for trying out new major features from the developer. Well, guinea pigs who stab, immolate, and blow up each other, but you get the idea.
As with anything even remotely involving Team Fortress 2, Rifters will bag an exclusive hat modeled after the goggles, seen in the crazily grainy screenshot below. (In other words, wave goodbye to your "decline trade" key.) The Oculus team hopes for a consumer version of its VR headset sometime this year, and other big-name games are already under the modder's anvil to include support for it.
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Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?