Listen, developers: if you're planning to add Oculus Rift support into your games, you'd better do it quick. Wait too long and modding powerhouse Nathan Andrews will beat you to it. He's unstoppable. Fresh from taming the Source engine to add head and gun tracking to Half-Life 2 and Black Mesa , he's now turned his attentions to the CryEngine, and has a video of Crytek's first nanosuited outing running with the tech.
"I ported the Half-Life 2 VR mod that I've been working on over to Crysis and Crysis Wars (and also Cryengine 3 if anyone is interested in building a game from the ground up with VR support)," writes Andrews, as if it ain't no thing. The mod's not yet complete - as you'll see in the video, it's lacking crosshair tracking and iron-sights, making aiming a bit difficult. Still, as proof of concepts go, it's undeniably impressive.
This may be the thing that pushes me over into actively wanting an Oculus Rift. The device has always seemed interesting in an academic way, but the chance to go Predator through Crysis' jungle island sounds simply irresistible.
Given that modders are geniuses who can do anything (probably?), which games would you love to see running in VR?
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Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
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